Borakkis
Key: [ ] - Unwounded, [o] - Shock, [x] - Killing
Height | Hit Location | Armour | Health |
1 | Left Leg | 1 | [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
2 | Right Leg | 1 | [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
3-4 | Left Arm | 1 | [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
5-6 | Right Arm | 1 | [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
7-9 | Torso | 1 | [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] |
10 | Head | 1 | [ ] [ ] [ ] [ ] [ ] [ ] |
- | Health Count | - | [1] [2] [3] [4] [5] [6] [7] [8] [9] [A] |
Borakkis is an unusually… large Sobek. Born in a swamp from the magical remnants of a dead god, he quickly set about amassing a following of Sobek warriors by force or intimidation. He was successful in becoming a local force to be reckoned with until he met Methusselah.
Methusselah, having the more savvy conversational powers, quickly convinced him that they could be much more together than apart, and so Borakkis is now Methusselah's loyal second in command, adept at many tasks that only he can do.
At nine feet tall, 800 lbs, and a huge maw filled with teeth, Borakkis is rather terrifying to most creatures on initial encounter. He can be suprisingly stealthy and fast despite his size, but isn't particularly skilled at a lot of things yet.
ABILITIES (68 + 10 PTS)
Natural Armor - 1 natural armor against all sources of damage.
Huge (28 Points) (Rank 14) - Legsand arms have 7 wound boxes, Torso has 14, head has 6.
Predator (5) - Borakkis does 1 Killing damage with his massive bite, but his claws aren't big enough to count as killing weapons.
Nature Mage 2
Water Mage 1
ATTRIBUTES (40 pts) AND SKILLS (22+11 pts)
Body 5
- Fight 4
- Parry 3
- Run 2
- Vigor 3
Coordination 2
- Climb 2
- Stealth 4
Knowledge 2
- Counterspell 3
- Tactics 3
Command 2
- Intimidation 3
Sense 2
- Direction 2
- Scrutinize 3
- Eerie 2
Charm 1
SPELLS
Quicken Self
Description: The caster imbues himself with uncanny speed.
- Effect: The caster can attempt Width number of actions every turn for Height turns without suffering any multiple action penalties.
- Roll: Body+Path
- Fatigue: 3 Shock
- Gems: None
Liquid Body
Description: The caster turns his body into water, making him resistant to physical damage, though this comes at a cost of physical power.
- Effect: For Width turns, all non-magical, non-elemental damage is halved after passing through armor(to a minimum of 1 point). All damage dealt by the caster with held weapons is reduced by 1 after armor is subtracted.
- Roll: Body+Path
- Fatigue: 3 Shock
- Gems: None
Barkskin
Description: The mage enchants a number of people to have hardened skin, like the bark of an ancient tree.
- Effect: Width number of targets have their Natural Protection set to 2 on all body parts, and gain -2 Resistance to Fire, for Height rounds.
- Roll: Body+Path
- Fatigue: 3 Shock
- Gems: None
Healing Touch
Description: The mage channels the restorative power of nature through a target with a touch.
- Effect: The target has Width Killing damage turned to Shock, or Width Shock turned to no injury if there's no Killing damage. Height is the highest-numbered hit location that can be healed.
- Roll: Body+Path
- Fatigue: 3 Shock
- Gems: None
Storm of Thorns
Description: The mage conjures a barrage of piercing thorns from nearby plantlife.
- Effect: A normal ranged attack which counts as a Longbow, but any number of matches can be rolled, and it counts as an Area attack against mooks.
- Roll: Body+Path
- Fatigue: 4 Shock
- Gems: None
Serpent's Blessing
Description: The mage makes allies resistant to poison.
- Effect: Width allies gain 5 points of poison resistance(reducing the Potency of all poison targeted at them by 5) for Height rounds.
- Roll: Body+Path
- Fatigue: 6 Shock
- Gems: None
GEAR
Stone Cesti (Clubs) (x2) (Main Gear) - (Width + 2 Shock Damage)
Massive Iron Poleaxe (Massive requires Body 4+) - (Width +2 Killing, Width Shock) (Two Handed)
Natural Camouflage (Stealth)
Runic Swamp Necklace (Nature Mage, Counterspell, Wealth 6)
4 Nature Gems
XP GAIN
TOTAL SPENT/GAINED:22/29
Session 1: 5 XP, spent on [Fight, Parry, Stealth, Tactics, Scrutinize]
Session 2-4?: 9 XP
Session 5 & 6: 2 XP, 11 XP spent on [Water Mage 1, Climb 1]
Session 7: 3 XP, 5 spent on [Vigor, Climb, Eerie x2, Counterspell]
Session ?: 1 XP spent on Intimidate from 2 to 3.