Bugbear

Bugbear

Tommy "Bugbear" Gresham is a normal-looking young man of college age from the Bright Republic who wears a heavily modified motorcycle helmet when getting into any risky business. His parents, Jim and Minnie Gresham, are very nice middle-aged folks who worry about their son, so he tries to keep his face covered to avoid word of his antics getting back to them.

As a child, he was fascinated by insects and creepy-crawlies, collecting and raising them with the love only a small boy can properly understand. One day, during a lovely summer morning at the park, he'd discovered a giant golden grasshopper — easily five times the size of its smaller brethren! It evaded him at first, of course, and many times after, but through many schemes and a day of hard work he eventually held it in his hands as the sun was setting.

"Well done. I recognize your ability, and entrust the crown to you," It told him, as he raised it in the air triumphantly.
"…Huh?" Tommy responded, but the giant grasshopper had already become light, dissipating into the air.

Attributes

Strength: 19 (+4)
Dexterity: 18 (+3)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 14 (+1)

Facts

He was born, raised, and educated in the Bright Republic.

He is a bombastic vigilante who has fought crime, monsters, and pesticide companies for a decade. Despite his mixed record of justice and terror (or perhaps because of it), he's had a following of admirers and copycats ever since the first surveillance videos were posted to BrightTube.

He feels honorbound to protect the interests of locusts, but also loves his human family. The Bright Republic were able to put a bomb collar on him and put him on G.O.D.S. using the latter as leverage (and as far as they know, he just has a desk job at the Foreign Ministry).

Words

Alacrity
Heroes with the Alacrity Word cannot be surprised. They may increase their Dexterity to 16, or to 18 if it’s already 16 or higher.
Insects
Godbound of the Word of Insects have an invulnerable immunity to harm from insects or insect-derived toxins. Divine beings of an insectile nature can still harm them, but must Commit Effort for the day for each round they seek to attack the Godbound directly. They may communicate with insects as if the creatures were intelligent as humans and may command non-magical insects completely. In the absence of dangerous swarms, insects are not effective in combat, but they will spy obediently and act with without regard for self-preservation. Commands a Godbound issues to them will be obeyed for one scene before they wander away or lose focus.
Might
A Godbound of the Word of Might is tremendously powerful, gaining a Strength score of 19 and a +4 attribute modifier for Strength. This prowess allows them to lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle.

Divine Gifts

Call the Swarm (Insects, Lesser: Action)
Commit Effort for the day. The Godbound conjures up one Small Mob of insects for every three character levels they have, rounded up. These insects have the combat statistics of a Verminous Swarm Mob, but can fly at 60' per move action and together can carry up to 50 pounds of weight. These swarms exist until they are destroyed or the Godbound dispels them. This gift cannot be used again until all former swarms are dispelled or destroyed.
Chitinous Vitality (Insects, Lesser: Constant)
The Godbound's flesh is hard and resilient against injury, granting them a natural AC of 3. They can regrow lost extremities in one day, including their head, and cannot be disabled by decapitation alone.
Fists of Black Iron (Might, Lesser: Constant)
The Godbound's unarmed and weapon attacks are fueled by their tremendous strength. One-handed weapons do 1d10 damage in their hands, and two-handed ones or unarmed attacks made with both hands free inflict 1d12. These attacks count as magical weapons.
Leap the Moon (Might, Greater: On Turn)
Commit Effort. The Godbound can leap tremendous distances, ignoring all fall damage and able to jump to any point within sight in lieu of their movement action for the round. They can fight flying enemies by using their move action to leap up before striking their target. They cannot leap more than ten total miles of distance per hour, however.

Saving Throws

Hardiness: 11
Evasion: 12
Spirit: 14

Weapons

Unarmed +5 (1d12+4, magical)

Stats

Armor Class: 0 (natural 3, -3 Dex)
Fray: 1d8
Hit Points: 9/9
Effort: 2
Wealth: 0
Experience: 0
Dominion: 0
Influence: 2

Inventory

Bug Helmet

Official G.O.D.S. Info Sheet

We've all seen footage of BUGBEAR online for years… Disregard the rumors and the myths — now you'll get to hear his TRUE ORIGIN! BUGBEAR was once a brilliant scientist named BARRY BUGSTAR who was kidnapped and experimented on by the evil HELLSTORMER, a secret terrorist organization bent on the death of modern civilization. He became one of their team of five ULTIMATE WEAPONS… but he escaped, and turned against them!! The IDEALS and VALUES of the Bright Republic inspired him, and he has overcome his brainwashing by force of will! However, not all is well… in addition to the evils he must face, his dark side also remains inside of him, and he struggles against it every day. It may very well finally overwhelm him in the end, turning him back to his sinister ORIGINAL FORM, a monstrous being that must be destroyed at all costs! Will Bugbear's true soul triumph in the end, or will he fall into the darkness!?

Name: Bugbear
Age: 81
Height: 6'0"
Weight: 170 lbs.
Gender: Male
Powers: Infestation, High Jump Kick, Quick Attack, Explosion
Nature: Adamant
Type: Bug/Fighting
Ability: Shed Skin
Item: Rocky Helmet

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