Bugbear

Bugbear

Tommy "Bugbear" Gresham is a normal-looking young man of college age from the Bright Republic who wears a heavily modified motorcycle helmet when getting into any risky business. His parents, Jim and Minnie Gresham, are very nice middle-aged folks who worry about their son, so he tries to keep his face covered to avoid word of his antics getting back to them.

As a child, he was fascinated by insects and creepy-crawlies, collecting and raising them with the love only a small boy can properly understand. One day, during a lovely summer morning at the park, he'd discovered a giant golden grasshopper — easily five times the size of its smaller brethren! It evaded him at first, of course, and many times after, but through many schemes and a day of hard work he eventually held it in his hands as the sun was setting.

"Well done. I recognize your ability, and entrust the crown to you," It told him, as he raised it in the air triumphantly.
"…Huh?" Tommy responded, but the giant grasshopper had already become light, dissipating into the air.

Attributes

Strength: 19 (+4)
Dexterity: 18 (+3)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 10 (+0)
Charisma: 14 (+1)

Facts

??? (origin)
??? (profession)
??? (relationship)

Words

Alacrity
Heroes with the Alacrity Word cannot be surprised. They may increase their Dexterity to 16, or to 18 if it’s already 16 or higher.
Insects
Godbound of the Word of Insects have an invulnerable immunity to harm from insects or insect-derived toxins. Divine beings of an insectile nature can still harm them, but must Commit Effort for the day for each round they seek to attack the Godbound directly. They may communicate with insects as if the creatures were intelligent as humans and may command non-magical insects completely. In the absence of dangerous swarms, insects are not effective in combat, but they will spy obediently and act with without regard for self-preservation. Commands a Godbound issues to them will be obeyed for one scene before they wander away or lose focus.
Might
A Godbound of the Word of Might is tremendously powerful, gaining a Strength score of 19 and a +4 attribute modifier for Strength. This prowess allows them to lift or break anything that is humanly possible to so handle, though truly supernatural feats of strength require the use of a gift or miracle.

Divine Gifts

Call the Swarm (Insects, Lesser: Action)
Commit Effort for the day. The Godbound conjures up one Small Mob of insects for every three character levels they have, rounded up. These insects have the combat statistics of a Verminous Swarm Mob, but can fly at 60' per move action and together can carry up to 50 pounds of weight. These swarms exist until they are destroyed or the Godbound dispels them. This gift cannot be used again until all former swarms are dispelled or destroyed.
Chitinous Vitality (Insects, Lesser: Constant)
The Godbound's flesh is hard and resilient against injury, granting them a natural AC of 3. They can regrow lost extremities in one day, including their head, and cannot be disabled by decapitation alone.
Fists of Black Iron (Might, Lesser: Constant)
The Godbound's unarmed and weapon attacks are fueled by their tremendous strength. One-handed weapons do 1d10 damage in their hands, and two-handed ones or unarmed attacks made with both hands free inflict 1d12. These attacks count as magical weapons.
Leap the Moon (Might, Greater: On Turn)
Commit Effort. The Godbound can leap tremendous distances, ignoring all fall damage and able to jump to any point within sight in lieu of their movement action for the round. They can fight flying enemies by using their move action to leap up before striking their target. They cannot leap more than ten total miles of distance per hour, however.

Saving Throws

Hardiness: 11
Evasion: 12
Spirit: 14

Weapons

Unarmed +5 (1d12+4, magical)

Stats

Armor Class: 0 (natural 3, -3 Dex)
Hit Points: 9/9
Effort: 2
Wealth: 0
Experience: 0
Dominion: 0
Influence: 2

Inventory

Bug Helmet

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