Descent Patch Notes

12/6/19

  • Added Throw Enemy to Mercenary skills
  • Added/Edited Combat Henchman costs and level-up mechanics

10/6/19

  • Added Survival of the Fittest and Swap Fate to Denier skills
  • Added Loophole and Stone Servant to Earth Cleric skills
  • Added Generous Bargain and Improvised Weapon to Mercenary skills
  • Added Soulfire and Shadowgate to Sorcerer skills

7/6/19

  • Updated the Mercenary/Warrior skill Parry.

30/4/19

  • Begun Bestiary rework/expansion.

23/4/19

  • Added "Metals" and "Rare Metals" to Valuables.
  • Edited "Dismissal" skill for Deniers.

20/4/19

  • Added "Barter" subtitle to equipment section.
  • Added "Hideous" modifier to equipment section.
  • Edited "Reactive Armor" modifier in equipment section.
  • Reworked Merfolk racial abilities.
  • Reworked Human racial abilities, characters possessing an edited ability may: Choose to update their ability to the new one OR be refunded the skill points spent on the ability OR retain their original ability.
  • Reworked Undead racial abilities, characters possessing an edited ability may: Choose to update their ability to the new one OR be refunded the skill points spent on the ability OR retain their original ability.
  • Reworked Lizard racial abilities, characters possessing an edited ability may: Choose to update their ability to the new one OR be refunded the skill points spent on the ability OR retain their original ability.

9/4/19

  • Added Scout/Trailbreaker to the hirelings table.

2/4/19

30/3/19

  • Added the following skills to the Merchant skill tree: Spike Trap, Pit Trap, Explosive Trap, Constricting Trap, Expert Trapper, Catapult Trap.
  • Modified the Adrenaline gain from using Sanguine Effigy.
  • Added a new modifier, Forgery, to Valuables.
  • Added new Miscellaneous Gear.

28/3/19

24/3/19

  • Increased the price of equipment modifiers
  • Added "Blood Mage" heretic skills
  • Added more Miscellaneous equipment
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