Armory
Linear Hammer
The linear hammer is the favorite weapon of the Arissa, and one of the weapons manufactured by the Secreta exclusively for EYE agents. It is by far the most common weapon in the EYE right now. The form is considered to be perfected and is almost exactly the same across users.
It consists of a straight, hardened ceramic blade with a telescoping handle that can retract to the length of a shortsword's handle, or extend out to about the reach of a quarterstaff. It can act as either a sword or something of a short glaive, and is easily concealable when retracted. It is made of a material that responds to the psychic signature of it's user, but is not a psychic weapon on it's own.
When used with the handle retracted, it is a one-handed weapon that does it's width plus one in killing damage.
When used with the handle extended, It is a two-handed weapon that does it's width plus one in killing damage, plus the width of the roll in shock damage as well.
Katar
Initially, katar was used to refer to a punching dagger of Asian origin, the first of which within the EYE was very similar. However, over time, katars have come to mean a variety of short blades that the Latonians use that are fixed parallel to the forearm.
The katar is the favored weapon of the Latonians, and is typically used in pairs. When used in pairs, the katar does not suffer the typical penalty from two attacks. This means that you may choose up to 2 successes out of your pool (but no more than 2 without taking penalties) any time you roll. The penalty for attacking three times is still -2 dice, and -3 dice for four attacks, et cetera. In addition, you may simultaneously parry and attack with katars with no dice penalty either; but in this case, you can only choose one of the rolls for an attack.
There are many types of katar within the Latonians; some prefer blades that retract from the gauntlets, or are pieces of cybertech set into the forearms themselves. For the purposes of mechanics, all Katars allow the ease of use of psionic powers while they are still equipped (though you still get the penalty from multiple actions).
Katars are dual weapons that do the width of the roll in killing damage for each hit.
Resonance gauntlets
Developed by the para-psychic legion centuries ago, these are a pair of extremely heavy gauntlets that enhance the user's attacks with their hands and fists, and simultaneously allow for the use of firearms at the same time. They allow the user to switch between using a firearm and the gauntlets for melee combat with no penalty or pause. The Secreta has introduced them to the EYE organization because of the Zenes' preference for firearms over close combat.
However, because they have a unique psychic signature, they cannot be used in conjuction with Linear Hammers, the Damocles, or any other psionic weapon. Additionally, they take up space on the forearm that makes them incompatible with Katars as well.
Normal melee attacks are width in shock damage. They allow the user to do the width of the roll in shock damage, plus one Killing damage.
Damocles
While much technology from the previous incarnation of EYE has been lost to us, the Damocles has not. It is a large, two-handed sword with a powerful psychic resonator set into it. By far the oldest of the EYE's melee technology, originally developed by the Holy Forge. However, many duplicates have been made in modern years, so it's no longer an exclusive weapon to the Secreta.
You can cast psionic powers while still having it equipped, and it provides an additonal benefit in power to adepts. In addition, the Damocles does an amount of psionic damage to the target and anyone else within approximately three feet. The psionic resonator can be turned off, but it does damage to friends within the reach of the weapon.
The Damocles is a two-handed weapon that does the width of the roll in killing and shock. Roll a number of dice equal to the user's Willpower as if they were Area dice; the Damocles does one shock damage to each hit location, to each person besides the user in the area.