Mary Miller

Old School Dungeons And Dragons Main Page

CHARACTER NAME: "Mary Miller"
Alignment: Neutral
Class: Cleric
Level: 1
Experience: 607 XP
Player: Chip Fission

STRENGTH 8 -1 to hit, damage, and opening doors
DEXTERITY 13 +1 to ranged attacks and -1 to AC
CONSTITUTION 9 +0 hit points per level
INTELLIGENCE 16 can read and write 4 languages: Common and Neutral
WISDOM 15 +1 bonus on saving throws vs. magic
CHARISMA 11 +0 bonus to reactions, max. 4 retainers with morale 7

Armor Class: 7 (dex bonus and pad armor)

Hit Points: 6

To hit this AC:  9   8   7   6   5   4   3   2   1   0
I need to roll: 10  11  12  13  14  15  16  17  18  19
Modifier For Strength (melee): -1
Modifier For Dexterity (ranged): +1
Modifier For Magic Weapon: +0

Saving Throws:

  • Vs. Death Ray or Poison: 16
  • Vs. Magic Wand: 11
  • Vs. Paralysis or Petrification: 14
  • Vs. Dragon Breath: 11
  • Vs. Rod, Staff or Spell: 14

Special Abilities:
None

Spells:
Cleric stuff

Inventory:

Item                                     Encumbrance
Clothes, Plain                              Worn
Cloak, Long                                 Worn
Boots, Plain                                Worn
knife (1d4)                                 10cn
Spear (1d6)                                 60cn
Sling                                        0cn
Bullets, sling [10] (1d4)                   50cn
Padded Armor (base AC 8)                   100cn
Shield (+1AC)                               100cn
Kettle Helmet                               50cn
Holy Symbol                                  0cn
Backpack (holds up to 400cn)                20cn
+ Rations, Iron (2 days)                   + 20cn
+ Waterskin (filled)                       + 30cn
+ Tinder Box                               +  5cn
+ Bedroll                                 +  50cn
+ Flint and steel                          +  0cn
+ Lantern                                 +  30cn
+ Oil (1-pint flask) [x5]                  +  1cn each
+ Quill pen                                +  0cn
+ Book [LL pg 16]                         +  30cn
+ vial of ink                            +  0.1cn
+ 5 GC                                     +  5cn
+ 1 SC                                     +  1cn
+ 4 plat coins [1=5GC]                     +  4cn

Lindenau (a Riding Horse)
Saddle                                   +  250cn
Saddle bag                                 +  5cn

Total Encumbrance:                 478.1 cn/370cn
Encumbrance without pack:            270 cn/370cn

Holy symbol:
A small chunk of worm eaten dried out driftwood. It is stored in a rectangular amulet with rounded corners made of three pieces of a hardwood force fit together. The cavity is packed with wool to keep the driftwood piece from rattling around and breaking down.


notes to self


[suggested gods: Thoth, Ulya'oth, Nyarlathotep, a philosophy or spiritualism]

"Yeah I was gonna say worship life's complexity
her prayer is just recounting weird tales of life"
-suggestion from minty

things about alternative necromancers Linky Linky

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