Gerald the Ghiny Gelatinous Gube
Gerald joined the Dark Lord after a first foray into the world of employment where he had ended up in a Mystaran dungeon with a dragon, kobolds, the works! And they had stuffed him behind a door too small for him, the idiots, where he had remained stuck until freed by the Dark Lord. He had pinky-swore that Gerald would be much more active in his dungeon, and that there were endless possibilities of promotion.
Eventually he was promoted, after accidentally eating a party of adventurers who took a wrong turn while he was on break, mostly he was real hungry because someone else had eaten his snack despite him having clearly written his name in big bold capital letters on the tupperware, sure it's a dark lord's dungeon, but come on, basic decency and living-together there, guys. He kept climbing the evil corporate ladder until the cushy position of Senior Executive Regional Corpse Disposal Manager. He had been given free reign over his department, and promised his new underlings an end to tyranny, unpaid overtime and that whippings would only happen on days that end in -y. Instead of all that, he slowly ate them all. He kept pocketing their wages though, and recruited more virtual employees. The fall of the Dork Lard has messed up all his plans for the future, he was just a few centuries off buying his own small dungeon in the Black Marshes.
Gerald is a horse-sized cube of ooze with usually a greenish tinge, though he can turn transparent at will. Occasionally small things he can't dissolve float freely inside him, until he dumps them all in the treasure room. He uses as-of-yet undigested skeletons to interact with humanoids. They find a skull and bones, reminder of their own frailty and mortality, more reassuring than his normal transparent self somehow, the weirdoes.
XP
Total : 110
Spent : 110
Free : 0
ABILITIES/QUIRKS (35 PTS)
Health : all torso, 22.
Magic points : 10/10
Bounty: Adventurers know this character and recognize them by sight, and are aware of their strengths and weaknesses, as well as their presence in an area. Powerful adventurers will seek them out for combat, weaker adventurers will be cowed.
Non-Humanoid(Lesser): The character has less body parts than a human(like a naga or a gelatinous cube). Every body part that's "missing" instead applies half its wound boxes(rounded up) to the torso.
Swallow: Upon landing a successful natural Bite attack of Width 4 or greater, Gerald may choose to swallow the enemy. Swallowed enemies can only attack Gerald; their attacks ignore armor. Swallowed enemies suffer 2 Killing damage to all body parts every round. Gerald can choose to disgorge the swallowed target at any point.
Dungeon Passport: Identifies Gerald as a legitimate dungeon resident. Some dungeon complexes put a lot of stock in these. Gerald's passport has been engraved on rock because the standard ones kept getting dissolved.
Mage: Gerald is a Toxomancer. Mage can be bought multiple times for access to multiple schools. Mages also immediately gain 10 Magic Points. Upon buying Mage, the character immediately gains 2 spells.
Active Effect: Toxomancers can give someone a mild contact high, including themselves
Passive Effect: Toxomancers instinctively know the effects of toxic substances just by handling them, most Toxomancers eat very little fast food.
ATTRIBUTES (25 pts) AND SKILLS (50 pts)
Body 4
Fight 3MD
Coordination 2
Stealth 2
Senses 2
Eeerie 3
Sight 2+1ED+1MD
Knowledge 1
Counterspell 3
Command 1
Charm 1
Lie 4+1MD
SPELLS (0 pts)
Acid Burst
Cost: 3 Magic Points
Roll: Coordination+Sight
Effect: The struck location of the target loses Width worth of armor for the remainder of the fight. Excess armor loss becomes Shock damage.
Lore: Most Toxomancers can easily whip up a nasty, failed batch of junk in a second and fling it into the fray.
Toxic Mist
Cost: 6 Magic Points
Roll: Knowledge+Sight, resisted by Body+Vigor
Effect: For Height rounds, the target suffers Width penalty to all actions due to the disorienting effects of the mist. Mobs suffer this effect as morale damage instead.