Giorgio Giordano

Name: Giorgio Giordano
Age: 23
Hair: Platinum Blonde
Eyes: Green
Height: 6'1"
Goal: Expunge the Razors of God and all who empower them.
Level: 2 (5/6 XP, 3/4 Dominion)


HP: 14/14
Effort: 3/3
Influence: 3
Unused Dominion: 1/2

Attribute Number Bonus Skill Roll
Strength 10 +0 11
Dexterity 16 +2 5
Constitution 13 +1 8
Intelligence 18 +3 3
Wisdom 14 +1 7
Charisma 13 +1 8
Saving Throw Roll Needed
Hardiness 13
Evasiveness 12
Spirit 11

Armour Class: 3 (Fix Later)
Base Attack Bonus: +2
Hammer: +5 attack, 1d10+4 (unarmed: 1d12+4)
Fray 1d8

Fact 1: Young Vissian noble, traded Court for Workshop
Fact 2: Apprentice of a brilliant clockwork master
Fact 3: In a reasonable standing with a prominent Vissian trading company

Bound Words: Artifice, Deception, Time

Faultless Repair: (Action) Repair up to a 10 x 10 x 10 foot cube of objects or constructions per level each round. Works on perishables. Commit Effort for scene if repairing magical or enchanted things.
Ten Thousand Tools: (Constant) Instead of requiring a full round to create a portable mundane object, you may do so as an On Turn action, as part of whatever action you take. Can be permanent or allowed to disappear afterwards. Your daily labor on projects is worth 1,000 laborers per level.
Shadow Play: (Action) Commit Effort. Create perfect illusions that are intangible anywhere within sight. Can be up to 30 feet in diameter and made to move and seem lifelike as long as Effort remains committed.
Veiled Step: (On Turn) Commit Effort: Lesser foes cannot detect you as long as you are out of their immediate presence and don't draw attention. Worthy foes can Spirit save to resist.
Immediate Foresight: (Constant) Cannot be surprised. Natural AC is 3. Armor and shields don't aid this AC.
Echoes of the Past: (Action) Commit Effort for the scene. Choose a particular time or know event in the past that occurred in this location and witness it as if you were present.

Gear, Equipment, and Possessions
Clockwork Prosthetic Arm: Replaces Giorgio's left arm, also folds out into intricate clockwork tools.

Influence and Dominion Spent
May 12, 2017: 1 Dominion - Deception-based. Made sure that anyone who would harm Kabri Dar would not be able to find the town.
July 28, 2017: 2 Dominion - Artifice-based. Converted Red Watch into a base, erected Mundus Ward to deter any outside Dominion influence.

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