Gatekeeper Huckle is a character who appeared in "Space Gun: The Canon of the Cannon 2", a previous entry in the "Space Gun" game series. He served as part of an optional tutorial for the game's guild mechanics, and was available as an NPC summon against certain bosses to help single players who weren't in a party. In the lore, he is a former Trigger Guard cadet, and the last survivor of a group that tried to fight against the knightly order's corruption when it was still devoted to space justice. Unlike enemy Trigger Guards, he has not undergone SMG (Sub-Majin Genesis) and is flagged as Knight but not flagged as Daemon.
The CCPA isn't 100% sure if Gatekeeper Huckle is a sympathetic AI employee of Radical Bro Games, an eccentric player who plays entirely in-character, or a byzantinely written piece of the game's programming that's simultaneously too smart and too dumb for anyone's good, but 2 years ago they were able to establish contact with him as an informant to keep passive tabs on a low-priority situation. Since it is now a higher priority worth sending a troubleshooter team, the CCPA has decided to enlist his aid again.
Huckle is sleeved into an armored puppet. He resembles a slim young man, but has hard porcelain-like skin. His equipment carries a cyber-musketeer motif and he wields the Great Bayonet "Friendship", which is not in fact a bayonet (great or otherwise). It's just a sword.
WOUNDS AND ARMOUR
Key: ☐ - Unwounded, ☑ - Shock, ☒ - Killing
| Height | Hit Location | Armor | Health |
| 1 | Left Leg | 4 | ☐☐☐☐☐ |
| 2 | Right Leg | 4 | ☐☐☐☐☐ |
| 3-4 | Left Arm | 4 | ☐☐☐☐☐ |
| 5-6 | Right Arm | 4 | ☐☐☐☐☐ |
| 7-9 | Torso | 4 | ☐☐☐☐☐☐☐☐☐☐☐☐ |
| 10 | Head | 4 | ☐☐☐☐ |
POINTS: 135/147 (135+12)
PERKS (35)
Occultfist Holy Sword (10): You can deploy special sick melee moves so advanced that, to the uninitiated, they resemble magic. You have a base 5 Punch Points and two free Occultfist powers.
- Throwing A Star (✊1): Allows you to attack with any melee weapon at range using the Thrown skill. It'll need to be recovered after throwing.
- Wide Swing (✊2): Make your next attack with a melee weapon an Area-type attack.
Synthmorph (10): +1 armor on all body parts, repaired with Mechanics rather than First Aid, immune to Psi Gamma, cannot use Psi sense or Psi powers.
Wired Reflexes (15): With an overclocked central nervous system, you're capable of acting faster than any unaugmented creature. Every rank of Wired Reflexes reduces the multiple action penalty by 1.
ATTRIBUTES AND SKILLS (40+50)
Body 6+1 (25 + Exoskeleton)
- Athletics 4 (4)
- Brawl 4 (4)
- Throw 4 (4)
Coordination 1-2 (0 + Exoskeleton)
Sense 2 (5)
- Empathy 4 (4)
- EM 4 (4)
- Natural 4 (4)
Brains 1 (0)
- Computers 3+MD (10)
Command 2 (5)
- Inspire 3 (3)
- Perform 3+MD (10)
Cool 2 (5)
- Lie 3 (3)
EQUIPMENT (20 = 60+10 Equipment)
Exoskeleton (40): Armor: All(3), -2 Coordination penalty, +1 Body
Vibro Blade Great Bayonet 「Friendship」 (10): Weapon: Width Killing (Armor Piercing)
Artillery Token (x2) (10+10): A rare re-usable token that allows you to call in a 10d Area Killing artillery strike or cruise missile on top of someone you're in a fight with. Only usable in valid, surface game areas. Has a recharge time of 48 hours.
Spears & Daggers: A few stone age weapons taken from frozen bodies of bird aliens.
Decapod: A robot crustacean that has been tamed by Huckle. It can be given simple orders, but won't attack other robots of the same type.





