Itati Zere

Itati Zere

Once read a book, now a member of a book cult that collects, reprints, and redistributes lost tomes. A very large library owned by a careless rich man self-coordinated the information contained within to gain sentience and begin indoctrinating people into a cult, but rather than doing anything nefarious it's more interested in improving the lives of mortals through enriched knowledge, particularly through printed literature. Holy symbol is either a bow with an arrow with a message tied to it or an open book with eyes on the pages.

Height: 4'9''
Weight: 79 lb
Age: 112

Elf Cleric of Zoguguggyubo, The Benevolent Cognitohazard of The Library of Manglethorn Keep 8

Ability Scores

STR 8 Hit Prob:0; Dmg Adj:0; Wgt Allow:35; Max Press:90; Op Drs:5; BB/LG:1
DEX 16 Retn adj:+1; Missile Att Adj:+1; Def Adj:-2
CON 7 HP Adj:0; Sys Shk:55%; Res Sur:60%; Pois Save:0; Regen:Nil
INT 12 NWP:+3; Spell Lvl:6th; Lrn Sp: 50%; Spells/Lvl:7; Illu Immunity:-
WIS 18 Mag Def Adj:+4; Bonus Spells:2x1st, 2x2nd, 3rd & 4th; Spell Fail:25%; Spell Immunity:-
CHA 9 Max No Hench:4; Loy Base:0; Retn Adj:0


Unencumbered (0-35) 12
Light (36-50) 8
Moderate (51-65) 6
Heavy (66-80) 4
Severe (81-90) 1

Saving Throws (roll over)

Paralyzation, Poison, Death Magic : 7
Rod, Staff or Wand : 11
Petrification or Polymorph : 10
Breath Weapon : 13
Spell : 12

Combat Things

Roll 11 12 13 14 15 16 17 18 19 20
AC hit 5 4 3 2 1 0 -1 -2 -3 -4
AC : 5 (S. Leather 7, -2 dex)
HP : 64/64

Bow: Attack +2, Damage 1d8
Mace: Attack +0, Damage 1d6+1/1d6


Weapon (Initial 2) : Short Bow, Mace

Nonweapon (Initial 4, int+3, +1 at level 4, +1 freebie) : Ancient Languages (Int), Ancient History (Int-1), Musical Instrument (Oboe) (Dex-1), Religion (Wis), Spellcraft (Int-2), Direction Sense (Wis+1), Engineering (Int-3), one more

Racial Stuff

bows, short and long swords have +1 to attack rolls
have 90% resistance to sleep and all charm related spells
have 60' infravision
when being sneaky, opponents have -4 penalty to surprise rolls
has 1 in 6 chance to find hidden doors (or higher if actively searching)

Special Abilities

Ability 1: Summon Book

Once per day, can summon a book to pass the time with. Roll 1d10 to determine the genre.

1-6: Romance novel(trashy)
7: Romance novel(good)
8: Technical manual
9: Newspaper
10: Blasphemous satire about another deity

The book persists for 24 hours before being returned to the Library Beyond Time

Ability 2: Forced Focus

Can cast Rigid Thinking(Tome of Magic) once per day without having it memorized.

Ability 3: The Taste of Knowledge

If an hour is spent to study a book, always knows if it's a rare or valuable tome, or merely a mass-produced paperback with no real value, even if it's in a foreign language or badly damaged.


1st: Cure Light Wounds (1d8 healing)
1st: Cure Light Wounds
1st: Thought Capture
1st: Read Magic

2nd: Enthrall
2nd: Mind Read
2nd: Nap
2nd: Hold Person

3rd: - Memory Read
3rd: - Moment Reading
3rd: - Helping Hand
3rd: -

4th: - Solipsism
4th: - Cloak of Fear
4th: - Tree Steed

Major Spheres: All, Healing, Divination, Charm, Protection, Thought, Travelers, Numbers, Wards(the last four are mostly present in the Tome of Magic)
Minor: Elemental, Plant, Summoning, Time


Money: 312 GP, 39 SP, 90 CP
Item Weight Cost
Tactical Short Bow 2
Sheaf Arrows x22 2
Mace 10
Studded Leather 25
- - -
Backpack 2
Quiver 1
Mirror, small metal -
Torch x4 4
Flint and Steel -
Winter blanket 3
Oboe 2 jazzy
Lantern, Hooded 2
Oil flask x5 5
Holy Symbol -
Scroll Case x3 1.5
Papyrus, 25 sheets - 2 GP
Journal 1 5 GP
Writing Ink - 8 GP
Amber(?) Earrings - 10 SP
- - -
Rations, standard (25 days) 1 13 GP
Wineskin x2 2
- - -
Total 62 25.1 GP

Extra loot: Erotic woodcuts, slightly burned map of the valley (in scroll case)

Purple Loot

A rulebook for an elven ball game. The rules are arcane, and seem to have been designed to cover every potential edge case(like a player being a dog, having no legs, or having fifty legs). You've never seen it played, and never heard of anyone playing it, but you've met several elves whose entire lives seem to revolve around debating the interpretations of "Moonball" rules with each other.

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