Jack "Spider" Donovan

Name: Jack “Spider” Donovan
Age: 26
Height: 6,8
Weight: 190 LB
Hair:Black
Jack is what squares might call “Wasted talent.” He’d always been good with tech, his momma used to say the boy had servo fluid in his veins. But, rather than tie himself down to a job at Robco like his old man, Jack sought the freedom of the open road, building himself a motorcycle and driving off to find himself. He wound up joining a biker gang called “The Swarm” which hosted illegal robot pit-fights for cash. Jack got himself a neat little job fixing up junk bots and modifying stolen bots for pitfight use. It was sweet for a while, ‘till Jimmy, that pidgeon, ratted The Swarm out to the pigs. Jack had been asked to take some bunk written test and hauled him off to what he thought was Sing-Sing, instead, they give him a deal. He can get his boys out of the clink, all he has to do is go into the tank. So, taking solace in his brothers in The Swarm riding free, he agreed.
unspent xp: 2
spent xp: 21
Rads: 23

Will:4
Dex:3
Int:4
Per:3
Con:4
Str:3

LP: 36
Endurance: 42
Essence: 15/23

Skillls
Acrobatics/Dodge(Dex) 5
Athletics (Str/dex/con)3
Computers(Int)4
Craft (dex/Int)(weapons)2
Craft (dex/Int)(Armor)1
Craft (dex/Int)(machinery)1
Driving(Dex)*(Cars)1
Electronics(Int)4
Guns(Dex/Per)(Energy weapons)*5
Mechanic(Dex/Int/Per)3
Melee Weapon(Str/Dex)(bludgeoning/axes)5
Notice(Per)4
Science(Int)3
Survival (int/will)2
Smooth talking (Int/Will)5

Perks
Veteran: You have a metal plate in your head! 6 points of armor(cumulative with any helmets) to any attacks that hit your head. It may also have other effects.
Hard To kill x2: +2 LP per rank in hard to kill

Traits
Unstable Genetics: It takes only half as many rads as usual to make you mutate, and damage from irradiated animals may trigger sudden mutations.
Fast Shot: +3 Initiative, aimed shots suffer double the normal to-hit penalty.

MUTATIONS
Path of the Glow

  • Radiation Regeneration
  • Radiation Transferrence
  • Strength of the glow

Equipment:

weapons
Lead pipe: 1d6x(str-1) -1 to hit
Headsman's Axe 1d6x(Str+1)

Laser Pistol: 1d6 x 4, ammo capacity 12, ammo type: Special (x2 damage multiplier, armor has double effect) Misc. Modifiers: +2 to hit due to instantaneous arrival of the shot and no ballistic effects, cannot fire through smoke or mist, cannot penetrate soft cover.
Ammo:12
Reloads: 2

armor
Surgical Plate: +6 armor to head, stacks
Bike Helmet: 4 armor head

Biker Gear: 2 armor to body and limbs

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