JIMMY GIBS

Name: Hubert Wilfington Montefang IV, insists everyone call him "Jimmy Gibs", his "Work Name"
Alignment:True Neutral
Class: Fighter 4/Thief 5
Experience: 10,500/10,500
Needed for Next Level: 16,000/20,000
Kit: None, trained as an assassin
Character Points from Levels: 14
Unspent Character Points: 9
Dresses like this, but with pointy ears, silver hair, amber eyes, and no moustaches.

Stats

Strength: 17 (+1 hit, +1 damage. Weight allowance 85, Max Press 220, Open Doors 10, Bend Bars/Lift Gates 13%
Dexterity: 13
Constitution: 8 (System Shock 60%, Ressurection Survival 65%)
Intelligence: 12 (3 languages)
Wisdom: 5 (-1 Magical Defense Adjustment)
Charisma: 13 (Max Henchmen 5, Loyalty Base 0, Reaction Adjustment +1)

Hit Points: 39/39
AC: 4
THAC0:17 (15)
Base Movement Value: 12

Weapons

Great Scimitar Speed: 6 (Average)
Great Scimitar Damage: 2d6+3/4d4+3
Great Scimitar Attacks: 3/2

Fighting Styles/Moves

The Bigger They Are!
Stance, Basic
While in this stance, your weapons deal the better damage value against any target, regardless of its size. For example, a longsword deals 1d12 damage, while a warhammer does 1d4+1 damage.

Saves

Paralyze/Poison/Death: 10
Rod/Staff/Wand: 10
Petrify/Polymorph: 9
Breath Weapon: 13
Spell: 11

Abilities

Half-Elf
Infravision 60'
30% Resistance to Sleep and Charm spells
Detect Secret Doors (1/6 chance if passing near a concealed door. If actively searching, 2/6 chance to find secret doors, 3/6 to find concealed ones)
Languages (Common, Elf, Hobgoblin)
Less Sleep

Fighter
Weapon Specialization -5
Defense Bonus (+2 AC) -10
1d12 for Hit Points -10
Followers -5
Leadership -5
Supervisor -5
Building -5
Limited Armor (None) +15
Limited Magical Item Use (Barred from Wands, Staves, Rods) +15

Thief
Defense Bonus (+2 AC) -10
Backstab -10
Hide in Shadows -5
Move Silently -5
Detect Noise -5
Climb Walls -5
Find/Remove Traps -10
Open Locks -10
Escape Bonds -10
Thieves Cant -5
5 remaining cp

NWPs
Etiquette: 10
Heraldry: 8
Riding (Land): 8
Swimming: 13

Weapon Proficiencies

Large Sword Proficiency
Two-Handed Weapon Style
Great Scimitar Specialization

Thief Skills

Open Locks: 40%
Find/Remove Traps: 40%
Move Silently: 75%
Hide in Shadows: 75%
Detect Noise: 25%
Climb Walls: 70%
Escape Bonds: 10%

Gear

Darkhide Boots (+10% Move Silently, Darkness 1x per day)
Protective Robe (+2 AC, +2 saves)
Ring of Leaping and Bounding (+1 attack and damage to attacks made with a leap)
Light Ring (????)

Great Scimitar (60 gp)
Dagger (2 gp)
Sword Scabbard (4 gp)
Knife Sheath (3 sp)
Riding Horse (75 gp)
Draft Horse (200 gp)
Thieves' Picks x2 in boots and hairclip respectively (60 gp)
5x Outfits consisting of Boots (Riding Quality), Breeches, Belt, Tunic, Vest (35 gp)
Rain-cloak with hood (1 gp)
Silk Jacket (80 gp)
Canteen of Good Brandy (3 gp)
Backpack (2 gp)
Flint and Steel (5sp)
Grappling Hook (8sp)
Mirror, Small Metal (10 gp)
Silk Rope, 100 feet (20 gp)
Signet Ring (5 gp)
2lbs Soap (1 gp)
Large Tent with bedroll and sleeping bag (25 gp)
Wineskin (8 sp)
Winter Blanket (5 sp)
Prybar
3x vials of writing ink with quill (24 gp)
Notebook
Whetstone
Statue of King Uft
370 gold, 1 silver

Lockbox containing: 3937 gold
Eyeball-sized diamond
100 gold worth of small jewelry

1200 gp income per month (taxes and trade)
15 maids, 3 smiths, 3 cooks, 2 grooms, 1 leatherworker, 1 bowyer/fletcher, 1 pig boy, 12 untrained militia lads, 10 light infantry guards
Expenses: 52 gp per month

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License