John "Johnny" Johnson

John "Johnny" Jonathan Johnson

Not his real name.
Did jobs in the US for some non-disclosed eastern government or corporation, was under cover as a third rate actor/director for DTV movies. Abandoned his old allegiance upon seeing the neighbours' nice little girl get abducted by aliens and seeing nobody wanted to do anything about it, used and burned his old connections to join an XCom mercenary outfit.
Rather plain-looking and annoyingly generic "eurasian" mix. Looks Soviet to Americans, looks like he came from the country right to the East to every European, looks Chinese to Russians and looks Russian to the Chinese. Enjoys a small cult following due to often playing the mercenary bad guys in his movies, the peak of his career was a 5 seconds appearance in "The Expendables 2" as one of the expendable mooks that die in droves. (Nobody noticed three of the Bulgarian ecologist ringleaders that complained about environmental damages died of natural causes within a few days of him shooting his scene in Bulgaria.)
His new callsign became "Cameltdown" after an unfortunate incident in Morocco that might or might not have made the news, and may or may not relate to a gigantic explosion in the desert.

Stats

Stats:
Strength: 3
Dexterity: 5+
Constitution: 4+
Intelligence: 3+
Willpower: 2+
Perception: 2+

Derived Stats:
Life Points: 40
Endurance Points: 32
Essence: 12

Skills

Acting (Willpower/Perception) : 1
Athletics (Strength/Dexterity) : 2
Brawling (Strength) : 2
Demolition (Intelligence) : 3
Dodge (Dexterity) : 6
Guns (Heavy, Dexterity/Intelligence) : 5
Guns (Pistol, Dexterity/Intelligence) : 3
Notice (Perception) : 3
Stealth (Dexterity/Perception/Intelligence): 2
Throwing (Strength/Dexterity) : 2
Tracking (Perception) : 1

Qualities

Fast Reaction Time : +3 Initiative, +1 to resist any psionic effect that tries to terrify you.
Nerves of Steel : +4 to resist any effect that tries to terrify or control you(psionics, being on fire, etc.).
Pack Mule : Can carry three extra full reloads for any of their own weapons, or any of their teammates' weapons.
Armory Access : X-COM lvl 1 - For every point invested, you get to buy an equivalent value of X-COM salvaged/produced weapons. "Bought" weapons and armor can be traded in for half their value(rounded up) later.
Contact, Old Handler: lvl 4 - Through his new XCOM fame, Johnny managed to reconnect with his old handler-slash-agent, who is still invested both in the "regular" merc business and now in the XCOM version.

Weapons

Punch : 1d4*Str [blunt weapon ignores half armor and has no multiplier]
Kick : 1d4*Str+1 [blunt weapon ignores half armor and has no multiplier]
KMZ PKM 7.62mm Machine Gun : 1d8*5, Automatic
TsNIITochMash SPS Gyurza 9mm : 1d6*4, Armor Piercing
Gauss LMG : 1d8*6, Automatic
Gauss Pistol : 1d8*4
Defensive Grenades : 3, Ground Zero 2, General Effect 6, Range 10.
RG-6 grenade launcher

Equipment

Amor as appropriate. (Class IIa for "discretion", III for heavy action.)
Hearing Protection (-3 penalty to all hearing-related checks, but halves the Hearing penalty from being affected by a Flashbang.)
Usually carries the XCOM secure sat phone in missions.

XP

23/01/2018, Fallen Grave, 4 XP, spent on Pack Mule.
06/02/2018, Vengeful Prophet, 4 XP
20/02/2018, Demon Hydra, 4 XP, spent on dexterity (5) and notice 3 (3).
13/03/2018, Blazed Garden, 4 XP+1level of XCOM armoury, spent on contact lvl 2
28/03/2018, Rotting Jester, 4 XP, upgrading contact to lvl 4.
17/04/2018, Terror Mission, Barcelona, 8 XP, spent on perception (2), 3XP remaining
24/04/2018, Buffaronin and Purple are sitting in a tree K-I-S-S-I-N-G and jerking each other, eww, 2 XP, that and ^ spent on Constitution (4).
08/05/2018, Burning Law mid-mission, 3XP
22/05/2018, Burning Law end-mission, 3XP, stealth new skill, stealth 2, 6XP total
12/06/2018, Dream Hammer, 5XP, willpower (2)
17/07/2018, Empty Pyre, 5XP, Intelligence (3)
08/08/2018, Terror Mission, Munich, 6 XP, Dodge 6.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License