Lobralla [D5]

Lobralla the Half-orc Acrobat (Thief)

Just an idiot who decides venturing into a sewer is a good idea. Likes money, wine, food, being sneaky, and being adventurous, in that order. He's really not notable in terms of physical appearance, but is very acrobatic and athletic. He fancies himself somewhat of a trap expert, but doesn't have the intellect to make his own.

XP 5500

STR 17 +1 hit/damage, 10 open doors, 13% bars/gates, 85lb. weight allowance
DEX 17 +2 reaction, +2 missile attack, -3 defensive adj
CON 11 75% shock, 80% resurrection
INT 9 +2 NWPs
WIS 8 -
CHA 8 -1 base loyalty

Longsword +1, 1d8+1/1d12+1 [2H], x2 backstab multiplier, Initiative 5
Masterwork Hand Cbow +6, 1d4+3/1d6+3 [40 quarrels], x2 backstab multiplier, Initiative 5
Sling +3, 1d4+1/1d6+1 [depends on availiability of rocks from ground], Init 6.

THAC0 19
Armor Class 5
HP 24
Base Move 12

Weapon Prof [2+(1)] Sling, Longsword, Hand Crossbow
Nonweapon Prof [5+2] Rope Use [Dex], Swimming [Str], Direction Sense (+1) [Wis]
Tumbling [Dex], Jumping [Str], Set Snares (-1) [Dex], (2) Appraisal (+1) [Int]
(+1 NWP per level)
Racial Abilities Infravision, 60'
Languages Common, Orc, Dwarf, Goblin, Hobgoblin, and Ogre.

Paralysis/Poison/Magic 13
Rod/Wand/Staff 14
Petrify/Polymorph 12
Breath Weapon 16
Spell 15

Pick Pockets 25%
Open Locks [+15] 30%
Find/Rem. Traps [+65] 65%
Move Silently [+70] 90%
Hide in Shadows 10%
Detect Noise 15%
Climb Walls 65%
Read Languages 0%

Each time the thief rises a level in experience, the player receives another 30 points to distribute. No more than 15 points per level can be assigned to a single skill, and no skill can be raised above 95 percent, including all adjustments for Dexterity, race, and armor. As an option, the DM can rule that some portion of the points earned must be applied to skills used during the course of the adventure.


12 gp [character generation left over]
-350gp[Masterwork Hand Crossbow] -40gp[Crossbow Quarrels] -10gp[Silk Rope]
-60gp[Throwing Crossbow, Returning] (in Kobold shop)

Current Encumbrance: Unencumbered, 58/85 lbs.

[4lb] 40 hand crossbow quarrels
[7lb] Throwing Crossbow, Returning
[3lb] 3 daggers
[3lb] Hand Crossbow
[5lb] Longsword
[15lb] Leather Armor
[5lb] Backpack with Bedroll/Blanket/Sleeping Things
1 Week's Rations (-1 unit for resting in the desecrated Temple of Ka)
Belt Pouch [L] - carries some or all of the below:
[5lb] Lock (Poor) and 1 Foot Heavy Chain
Chalk, for climbing and dusting stuff, like invisible assholes
Fishhooks, 10, and thread, for fishing
Flint & Steel, for fires
[5lb] Grappling Hook, for climbing
Mirror, small (for peeking around corners)
[8lb] 50 ft. of silk rope, for tying suckas up and climbing with
3 small sacks, for whatever
1/4 lb of sealing wax, for key forging from a lock, and sealing leaks
Thieves' picks, for picking locks

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