Mac The Ratling

and his comrade, Cheese.


WS BS Str Tou Agi Int Per WP Fel
27 41 29 23 42 31 41 34 44

Movement: 3/6/9/18
Armor: Best Quality Flak Armor (all) 5(+1 vs frag damage)
Total TB: 2
Fate Points: 3

Traits: Size (Weedy, -10 to hit, +10 to Stealth)

Aptitudes: agility, BS, fellowship, fieldcraft, finesse, per, social,

Skills: Awareness, Acrobatics, common lore (Impcreed/imperium), charm, deceive, Dodge, Ling (low gothic), Stealth, Tech Use, Trade (cook) , -5 forbidden lore, operate (surface), rapidreload

Talents: deadeye shot, foresight, hatred (mutant), heightened sense (sight,smell, taste), rapid reload, weapon training (laz, SP)

Gear and Weaponry

Name Class Range RoF Dam Pen Clp Rld Special Wt. Availability Ammo
Good Qu Sniper Rifle Basic 200m S/-/- 1d10+4 3 20 Full Accurate, Reliable 5kg Scarce 37
Mac's Kneecapper Pistol 30m S/2/- 2d5+2 I 0 13 Full Felling (2), Reliable, Swanky 1.75 kg !?!
Autopistol Pistol 30m S/-/6 1d10+2 I 0 18 Full - 1.5kg Average 36
Frag Grenades Thrown SBx3 S/-/- 2d10 X 0 1 N/A Blast 3, Ogryn Proof .5kg Common 2
Krak Grenades Thrown SBx3 S/-/- 2d10+4 X 6 1 N/A Blast 0, Concussive (0) .5kg Rare 3
Smoke Grenades Thrown SBx3 S/-/- - 0 1 N/A Smoke .5kg Common 2

Other Gear:

Chameoline Cloak:+20 to concealment tests, if stationary, -30 to BS attacks against him
1 mo. food: Interesting thing about corpse rations, you can tell when the guy you're eating was a smoker or not
Assrt'd standard guardsman kit: Ideally toilet paper is included, (possibly under "Uplifting Primer")

Expended gear

10 sniper rounds
1 autopistol mag

Some vittles, a flask, and a nice pistol with some sort of local curlywood grips in a leather holster.(See weapons list)
a few gold teeth (not installed)
a really bionic nice arm (likewise, not installed), Looks like there's a little engraved panel on one side and it's all shiny and stuff. (addendum: fucking cogboy took it)
Monoculars+dataslate recorder to record pics taken
Percolator and other cooking gear
One mystery rifle loaded with some kinda hollowpoints

Experience Expenditure (150 unspent/ 950 Total)

*Awareness 100
*Acrobatics 100
*First BS +5 100
*Quickdraw 100
*Charm 100
*Fell +5 100
*Dodge 200

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