Mercury

Name:Mercury
Archetype: ADHD techie

Quick Reference for Important Rolls

Aiming: +PER, +Firearm skill, +2 for scope
Shooting: +DEX, +Firearm skill, +Aiming bonus if any

Primary & Derived Stats

STR 1
DEX 4
CON 2
INT 4
PER 2
WIL 2

LIF 34
END 20
SPD 10 (mph)
ESS 16

Qualities

Good Luck (3 points)
Photographic Memory (2 points)
Acute Senses (eyesight) (2 points)
Hard to Kill (3 points)
Obsession (Tech) (-2 points)
Covetous (Tech) (-1 point)
Reckless (-2 points)

Skills

Computer Hacking 5
Electronics 5
Electronic Surveillence 3
Guns (Handgun) 3
Guns (Rifle) 4
Piloting (rotorcraft) 3
Notice 2

Gear

M1911A1 w/ Picatinny Rail, reflex sight chambered in .45ACP (25 favor) (1d8*4)
15 rounds (7+1)
M107CQ (FUCK YEAH) chambered in .50BMG (FUCK YEAH) (150 favor) (1d10*6) (Silenced, flash-suppressed)
21 rounds (10+1)
Laptop (5 favor)
First Aid Kit (5 favor)
Nightvision/thermals (5 favor)
Class IIa armor (50 favor)
Smoke grenade
Frag grenade
HELICOPTER (civilian) FUCK YEAH

Free stuff

Cell phone w/ headset
Walkie Talkie
Binoculars
Camera
Swiss Army Knife
Tool Kit
Handcuffs
Flashlight
Paracord w/ Grappling Hook
Duct tape
Spectral jammer

Miscellaneous

100 favour
1 exp

[18:08:55] <~PurpleXVI> New skill: 2 points for normal ones, 4 points for special ones. Upgrading a skill: The cost of the new level(or twice that, for special ones). Upgrading a stat: The cost of the new level x 3, no stat can be improved more than 1 beyond what it started out as.

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