Name:Mercury
Archetype: ADHD techie
Quick Reference for Important Rolls
Aiming: +PER, +Firearm skill, +2 for scope
Shooting: +DEX, +Firearm skill, +Aiming bonus if any
Primary & Derived Stats
STR 1
DEX 4
CON 2
INT 4
PER 2
WIL 2
LIF 34
END 20
SPD 10 (mph)
ESS 16
Qualities
Good Luck (3 points)
Photographic Memory (2 points)
Acute Senses (eyesight) (2 points)
Hard to Kill (3 points)
Obsession (Tech) (-2 points)
Covetous (Tech) (-1 point)
Reckless (-2 points)
Skills
Computer Hacking 5
Electronics 5
Electronic Surveillence 3
Guns (Handgun) 3
Guns (Rifle) 4
Piloting (rotorcraft) 3
Notice 2
Gear
M1911A1 w/ Picatinny Rail, reflex sight chambered in .45ACP (25 favor) (1d8*4)
15 rounds (7+1)
M107CQ (FUCK YEAH) chambered in .50BMG (FUCK YEAH) (150 favor) (1d10*6) (Silenced, flash-suppressed)
21 rounds (10+1)
Laptop (5 favor)
First Aid Kit (5 favor)
Nightvision/thermals (5 favor)
Class IIa armor (50 favor)
Smoke grenade
Frag grenade
HELICOPTER (civilian) FUCK YEAH
Free stuff
Cell phone w/ headset
Walkie Talkie
Binoculars
Camera
Swiss Army Knife
Tool Kit
Handcuffs
Flashlight
Paracord w/ Grappling Hook
Duct tape
Spectral jammer
Miscellaneous
100 favour
1 exp
[18:08:55] <~PurpleXVI> New skill: 2 points for normal ones, 4 points for special ones. Upgrading a skill: The cost of the new level(or twice that, for special ones). Upgrading a stat: The cost of the new level x 3, no stat can be improved more than 1 beyond what it started out as.