Mitre

Name: Mitre Riledeer
Age: 19
Anima: Filigree filaments of ruddy rock grow from the ground, twisting and spindling in thin, elegant, shapes, as if carved by a master jeweller. Some are reminiscent of conch-horns, others of chains, others of twisted wire.
Caste: Earth
Appearance: Plain, with a long, thin nose, large, muddy eyes, and oaken hair. Slightly oversized jaw.
Dresses mostly in woodland colours if given the chance, with a very practical approach to clothing.
Personality: Observant but withg few social qualms; only cares about what affects her, directly or not.


Physical Social Mental
Strength 2 Charisma 2 Perception 4
Dexterity 4 Manipulation 2 Intelligence 4
Stamina 4 Appearance 3 Wits 1
Air Earth Fire
Stealth 2 Awareness 5 Athletics 3
Craft (Wood) 3 Dodge 3
Craft (Water) 1
Resistance 4
Water Wood Specialties
Martial Arts 1 Archery 4 Martial Arts: Animals 2
Survival 2 Craft: Fletching 1
Craft: Traditional Cooking 1
Archery: While Moving 2
Essence 3 Willpower 6 Personal Essence 13
Conviction 3 Temperance 3 Peripheral Essence 31
Compassion 1 Valour 2 Breeding Bonus +4/+7

…Personal Essence = E + W + BB1

…Peripheral Essence = 4E + 2W + BB2

Backgrounds:
Breeding 4 (+4 Personal, +7 Peripheral)
Resources 2 (Longbow, arrows, knife)

Charms:

First Awareness Excellency: Awareness Overwhelming
Cost: 1m per 2 dice; Mins: General 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Excellency allows the Exalt to add dice to a roll based on the Ability for which it was purchased. Maximum bonus dice = Awareness + specialties.

All-Encompasing Earth Sense
Cost: 2m; Mins: Awareness 2, Essence 2; Type: Simple
Keywords: Leader
Duration: One scene
Prerequisite Charms: Any Awareness Excellency

As long as she maintains her footing on the ground (including the lowest floor of a building), this Charm grants the Terrestrial and any allies she extends the Charm's effects to can not be surprised.

First Resistance Excellency: Resistance Overwhelming
Cost: 1m per 2 dice; Mins: General 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Excellency allows the Exalt to add dice to a roll based on the Ability for which it was purchased. Maximum bonus dice = Resistance + specialties.

Strength of Stone Technique
Cost: 2m per person; Mins: Resistance 2, Essence 1; Type: Simple
Keywords: Combo-OK, Touch
Duration: One Scene
Prerequisite Charms: Any Resistance Excellency


This Charm enhances the Terrestrial's Strength and Stamina (by 1), and may be used on her allies. Dots conferred by this Charm count against Charm bonus dice limits.

Second Archery Excellency: Archery Triumphant
Cost: 2m per success; Mins: General 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Excellency allows the Exalt to add successes to the result of a roll based on the Ability for which it was purchased. Maximum motes spendable = Archery + applicable specialties.

Dragon-Graced Arrow
Cost: 1m; Mins: Archery 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious, Leader
Duration: Instant
Prerequisite Charms: None


This Charm channels the power of a Terrestrial's elemental aspect into an arrow, striking a foe with a special effect based on the element of the Exalt. Earth: Dexterity + Athletics roll, difficulty 4, to not be knocked down. Only one use of this Charm can enhance an individual attack, but repeated use can enhance any number of attacks made as part of a flurry. Each additional purchase of this Charm after the first adds an additional element beyond the character's aspect. Every activation incorporates the Exalt's base element, but can also incorporate any number of additional elements unlocked with extra Charm purchases. The total cost to activate the Charm is half the number of elements unleashed, all of which provide their usual power.

Swallow Defends the Nest
Cost: 1m/arrow; Mins: Archery 3, Essence 2; Type: Extra Action
Keywords: Combo-OK Leader 5
Duration: Instant
Prerequisite Charms: Dragon-Graced Arrow


This Charm allows an Exalt fire many arrows at once with ease: Flurry with full pool for each arrow. Maximum arrows fired in a round can't excees essence. Normally means 2 motes: Fire 2 extra arrows. The Charm's flurry ignores rate and has a total DV penalty equal to the highest penalty of any attack.


Derived Combat Stats
Soak: 2L/4B
Join Battle: 6d
Dodge pool: 5
Bows: 10d (8 stationary)
Martial Arts: 5d (7 vs animal intelligences)

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