MTG Decklists

Sofaggot's Decks

eScape + Shift

2 x Plains
3 x Island
5 x Forest
1 x Temple Garden - I have one.
2 x Riftstone Portal - Good after 'scape.
2 x Halimar Depths - Good 'scape-target.
4 x Sejiri Steppe - Unblockable creatures are good.
1 x Misty Rainforest - Landsearch.
3 x Terramorphic Expanse - Further landsearch.
4 x Dryad Arbor - Land and Ranger-bait.
4 x Birds of Paradise - Mana and Ranger-bait. This deck likes mana!
4 x Steppe Lynx - Quick killer and Ranger-bait.
2 x Feral Hydra - Mana sink and Ranger-bait.
4 x Vinelasher Kudzu - Slow killer and hard blocker.
2 x Knight of the Reliquary - Landfetch and badass after 'Shift.
4 x Ranger of Eos - Scary tutor.
2 x Baru, Fist of Krosa - Makes those Birds and Arbors useful!
2 x Baloth Woodcrasher - Hard killed. HUGE!
2 x Quest for Ancient Secrets - Recycle those lands after one 'shift!
4 x Treasure Hunt - Fill your hand with land.
4 x Scapeshift - Godcard.


Cantrip, Willtrip

2 x Trygon Predator
4 x Lorescale Coatl
4 x Explore
4 x Fa'adiyah Seer
4 x Distortion Strike
4 x Call to Heel
4 x Cerulean Wisps
4 x Mulldrifter
3 x Survivor of the Unseen
4 x Coldsteel Heart
2 x Reliquary Tower
2 x Mikokoro, Center of the Sea
4 x Seaside Citadel
1 x Simic Growth Chamber
8 x Island
6 x Forest


You Fools! You Should Have Defeated Me While You Still Had the Chance!

4 x Putrid Imp- Allows me to discard at will. Sac bait.
3 x Oona's Prowler- Allows me to discard at will. Sac bait.
4 x Stinkweed Imp- Deadly blocker, dredge graveyard full.
2 x Golgari Thug- Dredger, allows me to put Eldrazi from graveyard onto library.
3 x Bloodghast- Whenever I play a swamp, I get a Dread Return of creatures back.
4 x Nightshade Assassin- Sac bait, good blocker, and reliable creature kill.
2 x Ulamog's Crusher- Fatty basic. Only 8 life with Reanimate.
2 x Artisan of Kozilek- Only takes two swings to kill, hilarious late-cast.
2 x Pathrazer of Ulamog- Best at actually hitting things, hurts to play.
4 x Reanimate- Crux of deck; in Archenemy, the lifeloss is NOOOTHIIIING
4 x Dread Return- More cheap reanimation
4 x Cabal Therapy- Sacrifice things to replay, emergency discard, power card.
1 x Dimir Aqueduct- The schemes I take…
1 x Rakdos Carnarium- …May end me up with…
1 x Golgari Rot Farm- …Activated abilities…
1 x Orzhov Basilica- …I can't pay with…
19 x Swamp- Black alone. Also, lategame card:mana ratio > tempo.

Sideboard:
4 x Viscera Dragger- Dredge activator, Dread Return/Cabal Therapy activator, Lightning Bolt, and Hill Giant.
4 x Vampiric Link- Turn 1 Pit Imp; Turn 2 reanimated Pathrazer with this on. Hurty.
2 x Vivid Marsh- May need more nonblack mana~


Schemes:
…2 x Choose Your Champion - Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures.

…2 x The Dead Shall Serve - Scheme
When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control.
Each of those creatures attacks its owner each combat if able.

…2 x I Bask in Your Silent Awe - Ongoing Scheme
(An ongoing scheme remains face-up until it’s abandoned.)
Each opponent can’t cast more than one spell each turn.
At the beginning of your upkeep, if no if no opponent cast a spell since your last turn ended, abandon this scheme.

…2 x Your Fate Is Thrice Sealed - Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

…2 x Your Puny Minds Cannot Fathom - Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

…2 x Introductions Are in Order - Scheme
When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.

…2 x Look Skyward and Despair - Scheme
When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.

…2 x Rotted Ones, Lay Siege - Scheme
When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.

…1 x My Undead Horde Awakens - Ongoing Scheme
(An ongoing scheme remains face-up until it’s abandoned.)
At the beginning of your end step, you pay put target creature card from an opponent’s graveyard onto the battlefield under your control.
When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme.

…1 x My Crushing Masterstroke - Scheme
When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner if able.

…1 x Dance, Pathetic Marionette - Scheme
When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.

…1 x Tooth, Claw, and Tail - Scheme
When you set this scheme into motion, destroy up to three target nonland permanents.


Fuck Da Archenemy

4 x Summoner's Bane
4 x Cloud of Faeries
4 x Unsummon
3 x Echoing Truth — maybe 1?
3 x Mind Spring — maybe 1?
1 x Skyscribing
3 x Muddle the Mixture— maybe 4?
4 x Vision Skeins
4 x Trickbind
4 x Isochron Scepter
0 x Mystical Teachings — maybe 4? Plus an instant-speed artifact tutor?
24 Islands

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