Mystery Zone

Setting

Baker's Edge, a small town on the edge of Lake Baker in Washington State. There hasn't been a reported theft, murder or other crime in Baker's Edge for the last 100 years, and it's been left out of modern developments like cell phone towers despite sucessive state government promises to bring access to every citizen.

Mechanics

Every action will have a clearly labelled stat it uses(Force, Stealth or Charisma), and some may also require inventory items or be buffed by them(like lockpicking gear, a gun, etc.). When a stat roll is called for, a number of D6's are rolled equal to the stat, and every roll of 5 or 6 is a success. Some actions may require multiple successes to succeed, or have dire consequences if they get less than a number of successes. These will be referred to as Difficulty and Tension. Difficulty and Tension numbers will not be known for most actions until they've been attempted.

If two characters engage in the same action, they can add their dice together. Some actions may only be available at certain times of day, on certain days, or their results may change depending on when they're attempted. Each day is broken into a Morning, Afternoon and Evening segment. Stealth is generally easier during the Evening segment, but Tension is also usually higher during the Evening segment.

The Observe action requires no roll and simply involves your character strolling around and making observations.

Characters

All characters have a 1 in their non-specialized stats, and a 2 in their specialized stat.

Agent Rémi Lupin, French cop part of some cultural exchange program, pretends to be Charisma, but is Stealth.
Agent Denise Wright: Thinker and Fighter, all around Tech Head?
Agent Ari Rabin, An American Israeli agent that runs a cover of a Travelling salesmen. (Charisma Specialist.)
Agent Eric Dier, specializes in Force

Equipment

Each character can carry up to two items at once.

Authorized Agency Firearm(adds +2 to Force when a firearm would reasonably help, increases Tension of the action by 1)
Lockpicking Kit
Binoculars
Expense Account

Locations

Baker's Edge, Motel

Morning, Day One

Force: Break into other motel units
Force: Attack motel owner
Force: Break open motel dumpster. Success: Denise Wright. Difficulty 1, Tension 0.
Stealth: Sneak into other motel units(requires: Lockpicking Kit)
Stealth: Sneak into motel owner's office(requires: Lockpicking Kit)
Charisma: Ask motel owner about Agent Gray. Success: Rémi Lupin. Difficulty 1, Tension 0.
Charisma: Engage motel owner in idle chat
Observe: Look around the motel grounds

Afternoon, Day One

Force: Break into other motel units
Force: Attack motel owner
Force: Break open motel dumpster.
Stealth: Sneak into other motel units(requires: Lockpicking Kit)
Stealth: Sneak into motel owner's office(requires: Lockpicking Kit). Planned: Rémi Lupin.
Charisma: Ask motel owner about Agent Gray.
Charisma: Engage motel owner in idle chat
Charisma: Pay Agent Gray's bill(requires: Expense Account)
Observe: Look around the motel grounds

Baker's Edge, Main Street

Morning, Day One

Force: Threaten some locals
Force: Threaten the Sheriff
Stealth: Follow some locals
Stealth: Enter the police station unseen
Charisma: Ask some locals about Agent Gray
Charisma: Question the Sheriff
Observe: Do some window-shopping.

Afternoon, Day One

Force: Threaten some locals
Force: Threaten the Sheriff
Stealth: Follow some locals
Stealth: Enter the police station unseen
Charisma: Ask some locals about Agent Gray
Charisma: Question the Sheriff
Observe: Do some window-shopping.

The Woods, Edge

Morning, Day One

Force: Attack a Tree
Force: Attempt to clear an old trail. Success: Eric Dier. Difficulty 1, Tension 0.
Stealth: Trail an animal
Stealth: Wait for someone to come by, jump out of the bushes and spook them
Charisma: Ask the bushes for help
Observe: Follow some of the old trails

Afternoon, Day One

Force: Attack a Tree
Force: Climb the trail to the upper slopes. Planned: Eric Dier.
Stealth: Trail an animal
Stealth: Wait for someone to come by, jump out of the bushes and spook them
Stealth: Sneak into the Blackslope Mine
Charisma: Ask the bushes for help
Observe: Follow some of the old trails

Lake Baker, Shore

Morning, Day One

Force: Heave a stone into the water
Stealth: Fish without a license
Charisma: Talk to some of the fishermen about fishing
Charisma: Ask some of the fishermen about Agent Gray. Failure: Ari Rabin. Difficulty 1, Tension 0.
Observe: Wait and see what the fishers catch
Observe: Look out over the lake(requires: Binoculars)

Afternoon, Day One

Force: Heave a stone into the water
Stealth: Fish without a license
Stealth: Steal a boat from the marina
Charisma: Talk to some of the fishermen about fishing
Charisma: Ask some of the fishermen about Agent Gray.
Charisma: Rent a boat at the marina(requires: Expense Account)
Observe: Wait and see what the fishers catch
Observe: Look out over the lake(requires: Binoculars)

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