Misha Mihailov
Background: Lost
Faction: Argonaut
Morph: Futura
Motivations: + Open Source, + Exploration, + Hedonism
Gender ID: Male
Actual Age: 7 (24)
Current Moxie: 3/4
Rez/Spent: 35/35
Current Dur: 41/45
Current Luc: 60/60
Current Wounds:
Background
Misha Mihailov, codenamed Sentinel VANILLA PLACEHOLDER was inducted into Firewall shortly after contact was made in 5 AF. He has shown no signs of the common psychosis and revenge fetishising found in most other Futura Project evacuees. Sentinel Mihailov has a strong knack for understand alien related fields and shows tremendous potential, as is this case with most Lost, and earned a PHD in the field from Titan Autonomous University in a short amount of time. He's now one of many strong voices in the Argonaut community and near the top of his field, a position shared only by other TAU graduates such as Professor O'Connor and Professor MacDoogal. Combat trained specifically in line with close quarters combat and usage of non-kinetic energy weapons. Currently owns an independent laboratory for the research, examination, and appraising of xeno-artifacts in Pathfinder City, giving us an additional eye in the area. Has had multiple extended contacts with XP star Haruhi Nagasaku but has expressedly requested she not be screened for Firewall recruitment.
Pros: Async powers emphasizing social domination and thought transferrence, academician with focus on xeno-linguistics and archeology with an extended study in genetics, extended knowledge (of what is currently known) in the Firewall Research field of exsurgent, practiced veteran gatecrasher, high reputation amongst Firewall and Argonaut networks.
Cons: Heavy PTSD regarding close encounters with children and neotenics, potential loyalty conflicts between need for secrecy and Argonaut love for open source, async weaknesses preclude him for synthmoph and infomorph usage.
Commentary:
What this doesn't say is to watch out if you're on a mission that requires stealth. The idiot couldn't hide himself if his life depends on it and he'll make sweet eyes to any female human biomorph with a cute face. I don't care how good you are with xeno-languages, learn to use a better fake name, asshole! - JOVIAN HIPSTER
No shit, a Lost who likes to flirt? I thought they were all dead eyed creeps who jerk off to murdering Cognites. - HAVE GUN WILL TRAVEL
He's a fucking Argonaut, you know how they are. "Open source" and all that. - JOVIAN HIPSTER
Sentinel VANILLA PLACEHOLDER saved our ass when we gatecrashed on Athena 7. He can be pretty neurotic but he's damn good to have on your side. Just don't get too creeped out when he interrogates a prisoner by just holding them and staring real hard. - FAT LARRY
Saw him freak the FUCK out once when we were attacked by neotenics. Sat in a corner huddled and shaking, only to go absolutely berserk, moved like someone spiked his blood with a level 3 neurochem and ripped them apart. And while I normally don't mind nanotatts, I swear they started shifting around in ways that made my head hurt while this was going on. I fucking hate working with asyncs, those assholes never stop finding knew ways to freak me the fuck out. - CALLED IN THUNDER
He's way cute. Totally good in the sack, too. Just saying. - CUCUMBER LOVE
I'll second the berserk thing, kid waded through a field of laser fire just so he could tear the other guys apart with his bare hands. It was uh, effective and he somehow did not die, so I can't judge him too harshly. Just remember to keep him focused, he's going through the teenage "GOTTA PROVE IMA MAN" stage. Recommend possible resleeve to female morph to take the edge off. - WINGNUT
Wait, seriously, "wingnut"?? Who the hell decides these things?!- WINGNUT
Hi! The security on the dossier commenting system, isn't it low? But, Misha! He's cute, and, very useful — a good shot, and, this one mission, we all did our best to infiltrate… but! He got there before us and without making a scene, and, after finishing another objective. And! Any time, if we need information, his evil powers can get it. So. He's cute — but, the tattoos — he has them everywhere. And, his flirting, it's a bit strange. But. Also! He has a vibe to him. Like, if it was fantasy, a vampire who wants love, with a murdered family, so, he's hurt — but! Also, vulnerable and cute and sweet — that kind of feeling. And, the reviews are good! Also, with his Lost disorders, don't let him near kids. It's dangerous, to them, and him. - ; DROP DATABASE *;
Tough little guy, lots of heart. Takes a lickin' and keeps on tickin'. Now we'll just work on teaching him not to walk right into the seeker rockets. - WINGNUT
Also, Jovian Hipster, she was right — he always has flashy nano-tats, and doesn't change his face. Even when he's using an alias! So, staying near him, like that, if someone puts together the pieces — you can lose your other aliases. So! If you have more than one identity, keeping them separate, if you want to do that kind of thing — be careful around him. - BLACK CAT
Good kid. Solid in a fight, solid with people who aren't neotenics. Few screws loose but who's aren't? Just got to get that new-kid shine rubbed off and we'll be good. - MONKEY BUSINESS
Just don't let him near your wife or girlfriend. - MONKEY BUSINESS
Or effeminate non-sapient lower primates. - WINGNUT
That codename — VANILLA PLACEHOLDER — what kind of codename is that? Maybe, perhaps, it's about … his flavor? Then! For that kind of question, I'll ask BLUE PONY. - BLACK CAT
Ego
Positive Traits
Psi-Gamma (Psi level 2)
Zoosemiotics
Negative Traits
Enemy (MacDoogal)
Mental Disorder (PTSD, OCD)
Neural Damage (Emotion -> Color Synesthesia)
Social Stigma (Lost)
Aptitudes
COG | COO | INT | REF | SAV | SOM | WIL | |
---|---|---|---|---|---|---|---|
Base | 15 | 15 | 15 | 15 | 10 | 15 | 20 |
SKILL | APT | EGO | TOTAL |
---|---|---|---|
Academics: Astrobiology | COG | 60 | 65 |
Academics: Xenoarcheology | COG | 60 | 65 |
Academics: XenoLinguistics | COG | 60 | 65 |
Art: Painting (Nanotattoos) | INT | 75(85) | 80(90) |
Art: Dance | INT | 75 | 80 |
Beam Weapons | COO | 60 | 60 |
Control | WIL | 60 | 70 |
Deception | SAV | 15 | 45 |
Fray | REF | 60 | 80 |
Impersonation | SAV | 15 | 45 |
Interest: Alien Relics | COG | 45 | 50 |
Interest: Exsurgent | COG | 45 | 50 |
Interest: Pandora Gates | COG | 45 | 50 |
Investigation | INT | 70 | 95 |
Kinesics | SAV | 20 | 35 |
Language: English | INT | 85 | 90 |
Language: Russian | INT | 45 | 50 |
Language: Cantonese | INT | 45 | 50 |
Networking: Autonomists | SAV | 45 | 50 |
Networking: Ecologists | SAV | 30 | 35 |
Networking: Firewall | SAV | 50 | 55 |
Networking: Scientists | SAV | 55 | 60 |
Perception | INT | 25 | 50 |
Persuasion | SAV | 35 | 40 |
Profession: Lab Technician | COG | 60 | 65 |
Profession: Lecturing | COG | 45 | 50 |
Profession: Excavation | COG | 45 | 50 |
Protocol | SAV | 45 | 50 |
Research | COG | 80 | 85 |
Sense | INT | 60 | 65 |
Unarmed Combat | SOM | 60 | 75 |
Ambience Sense: Passive Action: Automatic Range: Self Dur: Const The async receives a +10 modifier to all Investigation, Perception, Scrounging, and Surprise Tests.
Enhanced Creativity: Passive Action: Automatic Range: Self Dur: Const Apply a +20 modifier to any tests where creativity plays a major role. It can manifest in odd or creepy ways.
Grok: Active Action: Complex Range: Self Dur: Instant Strain: -1 Async makes a COG x 2 Test, they receive a +20 modifier to use the device as well as its basic purpose.
Pattern Recognition: Passive Action: Automatic Range: Self Dur: Const Apply a +20 modifier to any Language, Investigation, Research, or codebreaking Tests and 50% training time for languages.
Predictive Boost: Passive Action: Automatic Range: Self Dur: Const Grants a +10 bonus on any skill tests that involve predicting the outcome of events, including Initiative and Fray.
Superior Kinesics: Passive Action: Automatic Range: Self Dur: Const The async acquires more insight into people’s emotive signals and applies a +10 modifier to Kinesics Skill Tests.
Unconcious Lead: Active Action: Automatic Range: Self Dur: 0 Turns Strain: 0 Speed +1. The Async is aware, but is incapable of mental actions and is motivated by instinct.
Charisma: Active Action: Quick Range: Touch Dur: 0 Min Strain: -1 Skill: Control If the async wins an Opposed Test, they gain a +30 modifier on all subsequent Social Skill.
Cloud Memory: Active Action: Complex Range: Touch Dur: 0 Min Strain: -1 Skill: Control If the async wins the Opposed Test, the target’s memorysaving ability is negated for the duration.
Deep Scan: Active Action: Complex Range: Touch Dur: Sustained Strain: +1 Skill: Sense If the Opposed Test succeeds for every 10 points of MoS, the Async retrieve one piece of information.
Subliminal: Active Action: Complex Range: Touch Dur: Instant Strain: +2 Skill: Control If the async wins the Opposed Test a suggestion is implanted into the Ego of the target.
Thought Browse: Active Action: Complex Range: Touch Dur: Sustained Strain: -1 Skill: Sense This sleight scans the target’s surface thoughts for certain “keywords”.
Morph & Gear
+20 kinesics to smell emotion
+10 to all social skills against biological morphs
+30 to memory based tests
+30 Climb when using traction pads
+10 to surprise tests
Ego & Psi
+20 to all tests that involve creativity, may come out creepy
+20 to all language or code breaking tests
Learn languages 50% faster
+10 to all tests based on prediction outcomes
Gear, Rep, and Money
Cuffband: (EP p. 316) Electronically controlled smart plastic restraints. May include a shock feature (as shock baton EP p. 334)
Traction Pads: (EP p. 317) +30 Climbing tests. Gecko material gloves shoes and kneepads allows a character to climb any surface that can support their weight.
Micrograv Shoes: (EP p. 325) Velcro/magnetic systems enable user to walk in micrograv environments.
Standard Battery: (GC p. 156) It's a battery, used in energy weapons
Nuclear Battery: (GC p. 156) Generates it's own power, can recharge standard batteries, used in energy weapons
Grip Tape: (GC p. 156) Literally double sided SPACE TAPE
Specialized Hive: (EP p. 328) Produces 1 type of nanomachine. Minimum size 30cc
Cleaners: (EP p. 329) May be programmed to simply clean an area or remove hazardous substances, may also be used to eliminate forensic evidence.
Guardians: (EP p. 329) Detect and attacks other unauthorized nanobots. Inflicts 1d10÷2DV/Action Turn to other nano swarms.
Backup Insurance (mod): (EP p. 330) Periodic Ego backup possible stack retrieval and reinstantiation into a basic morph in the event of death. For high risk individuals.
Facial/Image Recognition: (EP p. 331) Pattern matching software that correlates between a sample and sets of biometric data, e.g. facial, vocal, kinesic, fingerprint, etc..
Standard Muse: (EP p. 332) Digital personalities designed to assist a character in everyday life and work.
Nanobandage: (EP p. 333) Self sterilizing medical system treats all injury from poison to trauma. Severe injuries may req. physical first aid. (See also p.208)
Recon Flyer Swarm: (GC p. 162)
Specimen Container: (EP p. 330) Capsule can hold any sort of sample in stasis or reproduce a wide variety of environmental conditions; Heat, cold, pressure etc,.
Backup Insurance (mod): (EP p. 330) Periodic Ego backup possible stack retrieval and reinstantiation into a basic morph in the event of death. For high risk individuals.
Standard Muse: (EP p. 332) Digital personalities designed to assist a character in everyday life and work.
Life Support Pack: (GC p. 160)
Faraday Container: (GC p. 161)
Scourers: (GC p. 161)
Manipulator Cuff: (GC p. 162)
Wrist-Mounted Tools: (EP p. 309) Mentally controlled tools, gives a +20 modifier to skill tests, can also be used as claws.
Survival Belt: (GC p. 159) Contains collection of tools
Flex Cutter: (EP p. 334)
Radio Booster: (EP p. 314) Boosts the range of linked short range radios. Range: 250km rural, 25km urban. Easily intercepted.
Tools (kit): (EP p. 326) Man portable kit. Specific to 1 Hardware: field skill.
Utilitool: (EP p. 326) Nanite/smartmaterial multi tool. +10 to Mecanical Hardware skills, Opening locks, disarming alarm systems, performing first aid.
Viewers: (EP p. 326) +30 to audio/visual perception tests on target. 50x magnification, 50x sound amplification.
Solar Recharger: (GC p. 156)
Specimen Container: (EP p. 330) Capsule can hold any sort of sample in stasis or reproduce a wide variety of environmental conditions; Heat, cold, pressure etc,.
Breadcrumb Positioning: (EP p. 332) Wearable system leaves micro tracking devices as user moves creating a mesh enabled map of the user's path.
Electronic Rope: (EP p. 332) 50m smart material rope can be electronically controlled to move and wrap itself around objects. Can support up to 250kg.
Flashlight: (EP p. 333) Handheld or wearable works in spectrum from infrared to ultraviolet.
Nanobandage: (EP p. 333) Self sterilizing medical system treats all injury from poison to trauma. Severe injuries may req. physical first aid. (See also p.208)
Repair Spray: (EP p. 333) Repairs 1d10DV/2hrs. Repairs 1 wound/day. Cannot repair object with more than 3 wounds, assists in repair, +30 to all repair rolls
Emergency Rations: (GC p. 159)
Filter Straw: (GC p. 160)
Recon Hopper: (GC p. 162)
Kinesics Software: (PA p. 156) Measures sensory input to monitor for deception, hostile intent, and other emotional states
@-rep | 45 |
---|---|
c-rep | 25 |
E-rep | 10 |
F-rep | 10 |
G-rep | 10 |
i-rep | 85 |
R-rep | 60 |
Credits: 18,500
Weapons
GDS AEP7 Firelance (Laser Pulser with built in Stunner )
Ammo Type | DV | AP | Mag | Total Ammo |
---|---|---|---|---|
Standard | 1d10+10 | -3 | 30 | 30 |
Burn | 1d10+18 | -8 | Uses 5 | 30 |
Stunner | 1d5+Shock | -0 | 200 | 200 |
Modes: SA
Range: 30/100/150/250
Range Stunner: 10/25/40/60
Accessories: Shock Safety, Smartlink, Gyroscope
Medusan Arms Tesla-Beaton Plasma Caster (Plasma Rifle)
Ammo Type | DV | AP | Mag | Total Ammo |
---|---|---|---|---|
Standard | 3d10+20 | -8 | 10 | 10 |
Modes: SA
Range: 20/50/100/300
Accessories: Safety, Smartlink, Gyroscope
Unarmed Combat
DV | AP |
---|---|
2d10+3 | -0 |
Unarmed Combat
DV | AP |
---|---|
2d10+6 | -2 |
Morph (Primary Morph)
Aptitudes
COG | COO | INT | REF | SAV | SOM | WIL | |
---|---|---|---|---|---|---|---|
Base | 25 | 15 | 15 | 15 | 10 | 15 | 20 |
Morph | 5 | 0 | 5 | 20 | 5 | 15 | 10 |
Total | 30 | 15 | 20 | 35 | 15 | 30 | 30 |
Stats
TT | LUC | IR | WT | DUR | DR | MOX | INIT | SPD | DB | BP |
---|---|---|---|---|---|---|---|---|---|---|
11 | 60 | 120 | 9 | 45 | 68 | 4 | 14 | 2/2 | 3 | 79 |
Armor
Energy 25 | Kinetic 20
+10 vs Fire/Heat, +30 vs Liquid Based Attacks
Crasher Suit (light) (w/ Ablative Patches, Chameleon Coating, Fireproofing, Lotus Coating, Refractive Glazing, Self Healing, Faraday) 10|10
Bioweave Armor (Light) 2|3
Second Skin 1|3
Smart Skin 3|2
Basic Biomods: (EP p. 300) Morph heals at accelerated rate, is immune to most diseases and only needs 4 hours of sleep a day.
Basic Mesh Inserts: (EP p. 300) Cranial computer, radio transceiver, 1km urban range, 20km rural, medical diagnostic system.
Cortical Stack: (EP p. 300) Size of grape, stores a backup of Ego, normally implanted at base of skull.
Enhanced Hearing: (EP p. 301) Hearing sensitivity is five times normal range, +20 to perception based hearing tests.
Enhanced Smell: (EP p. 301) Gives a +20 to Perception or Kinesics based smell tests.
Enhanced Vision: (EP p. 301) Offers a 5x magnification, into extra spectrums and gives a +20 to perception based vision tests.
Eidetic Memory: (EP p. 301) Perfect recall of long term memories but regular attention is needed to memorize details.
Adrenal Boost: (EP p. 302) Morph ignores 1 wound and gains +10 to REF. Endocrine Control makes it on/off at command.
Bioweave Armor (light): (EP p. 302) Grants Morph Armor of 2/3 and can be mixed with worn armor.
Emotional Dampers: (EP p. 304) Morph has a +30 bonus to deception and impersonation tests and a -10 to persuasion tests.
Enhanced Pheromones: (EP p. 305) Gives Morph +10 to all social skill tests such as persuasion.
Muscle Augmentation: (EP p. 305) +5 SOM
High Gravity Adaptation: (GC p. 154)
Cyberclaws: (EP p. 307) Six inch long retractable claws, cause 1d10+3+ SOM/10 damage and have an AP of 2
Hardened Skeleton: (EP p. 308) +5 dur +5 som
Reflex Booster: (EP p. 308) +1 speed and +10 REF
Medichines: (EP p. 308) Morph ignores 1 wound, if it suffers 5 wounds it is placed in medical stasis and distress signals are send out. It allows synthmorphs to heal.
Mental Speed: (EP p. 308) Gains 2 extra complex actions and a +30 initative bonus, read at 10x speed and can track bullets with perception not compatable with multitasking.
Oracle: (EP p. 309) +10 to investigation, ignore distraction penalties, and +30 to memory based tests
Temperature Cold Tolerance: (SW p. 166) Comfortable in -80 to +60 temperature
Nanotats: (EP p. 310) Tatoos created with Nanobots that can move around change shape/colour/brightness/texture, and even create holographic text controlled via mesh inserts.
Youthful looking body of Russian genetic descent - indeterminate age, always difficult to tell with futura, likely late teens. Messy white hair worn ear length with green eyes. Muscular with a slight tan. Shares similarities with "bishounen" type sylph morphs. Lots of nanotattoos that move around and change color often, mostly curved and abstract geometrical figures then any concrete pictures.
Reisha (Muse)
Aptitudes
COG | COO | INT | REF | SAV | SOM | WIL |
---|---|---|---|---|---|---|
10 | 10 | 20 | 10 | 10 | 10 | 10 |
Stats
TT | LUC | IR |
---|---|---|
4 | 20 | 40 |
Skills
APT | BASE | |
---|---|---|
Hardware: Electronics | COG | 30 |
Infosec | COG | 30 |
Interfacing | COG | 40 |
Perception | INT | 30 |
Profession: Accounting | COG | 60 |
Programming | COG | 20 |
Research | COG | 30 |
Academic: Botany | COG | 40 |
Interest: Conspiracies | COG | 40 |
Art: Singing | COG | 40 |