Panmeridian: Major Cultures

The Republic of Northmenise


Spread over the Great Isle of Northmenise, the isle of Southmenise, the islet of Faraway, and the slave-islets of Menise Riding, Hourvard's Great Crops, and Thravescroft.
Northmenise holds the capital city, Ghastholm, as well as the cities of Menise city and Royal Fall. Southmenise bears one major city- New Dawn Burning Bright. Both feature a number of large towns and small towns, and several villages. Faraway has one large town that spreads out into numerous radial villages, and is a farming hub; its orbit is very large, and it has been many years since it last intersected with any of the other Menise islands.
Menise Riding is technically part of Ghastholm and Northmenise: It is, in the most literal sense, chained and bound to the island. It is entirely integrated into the city and island— bridges and staircases and multi-level buildings cover it. It is the richest part of Ghastholm.
Hourvard's Great Crops is another bootstrapped island, literally dragged along by Southmenise. Surprisingly enough, it's appropriately named, even if the Hourvard family doesn't have more than a small estate on the island. It's quite small- one could cross it in an hour's walk- but densely packed with fields and farmvillas.
Thravescroft is a very tall, slender island, no more than a few hundred yards- maybe a tenth of a mile- wide on its widest point; by some sorcery, its path mirrors Northmenise' exactly, and it is, in effect, a mile-high, very steep mountain that just happens to have a sea-level drop between its base and the surrounding land. It's used as a castle by some of the underground races of the region, and is still undergoing smoothing and shaping and binding- there's a long-term goal to turn it all into a big, floating citadel.


It should first be noted that, while Kobolds take up 41% of the population, they tend to be clustered almost universally within Thravescroft: those outside of the structure-island make up only 7% of the total population. There are also large amounts of both gnomes and dwarves in Thravescroft: there are, overall, almost as many dwarves and gnomes as humans in the republic proper.
Orcs- 33.4%
Humans- 30.5%
Dwarves- 9.9%
Kobolds- 7.4%
Gnomes- 5.6%
Illithid- 2.1%
Goliaths- 2.0%
Other Races- 10.1% (Mostly Elves, Centaurs, Gith, Gnolls, and Grimlocks)

Imports and Exports

Northmenise has a thriving servant-and-slave trade, and also has a large amount of hedge-mage utility enchantment workshops; it also makes a day-trade in spell transcription due to the Ylde of Soorc. in Ghastholm (which, of course, is pronounced 'guild of sorcery'. Northmenise takes the majority of Panmeridian's ideas of creative spelling and runs with it.)
The servant-and-slave trade is as you'd expect, with the note that every slave has a wage that may be used to buy their freedom. One unusual practice is yearslaves, who sell themselves into slavery for a year: in this time, they are, in their entirety, considered the property of their masters. Obviously, only the most very desperate ever pursue this line of financial enquiry.
There's a small trade in the dead and intelligent, nonsentient animals. After all, grey matter is somewhat a delicacy.


Northmenise has a very strict legal code that treads on the backs of the poor to empower the rich, and while the general level of wealth in the republic enough that the population is more easily listed as a strict number than a percentage, the poor do have few rights, few luxuries, and often find themselves as vassals to their wagepayers.
An additional problem is the fact that weregelt exists: the punishment for murder or manslaughter is often a heavy fine, deducted either as a large figure or as a percentage of the murderer's estate, whichever is higher.
It should be noted that a lot of this governance is to benefit the cannibalistic or violent tendencies of many orcish, kobold, and all illithid races: while the poor cannot afford to simply murder one another and generally only sample high delicacies as part of funeral celebrations, the richest can happily afford to dine out on the freshest of meats a few times a year.
Dueling, too, is permitted, with the oversight of at least one policja, both to first blood and to the death. It is a common sport amoungst the rakish youths of the Ylde of Soorc..
The entirety of the republic is guarded by the policja, the city guards and magistrates. Surprisingly enough- due to both corporate, religious, and political pressure- the policja have a low rate of corruption; indeed, policja are financially rewarded for uncovering 'bad apples'.

Foreign Relations

The combination of a free press, a general acceptance of the status quo, a culture of cannibalism as high cuisine, strict laws but few sentient rights and the ability to literally sacrifice one's self for cash makes Northmenise an apparent playground for the more intelligent and amoral. Indeed, it suits the ruling nobility just fine this way, but has major international pressure from trading partners to help protect emissaries, envoys and diplomats, let alone traders, from the slight- but present- chance they may be bankrupt and eaten by a higher status entity.

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