Percival Lensman

Name: Percival Lensman

Stats

(Total: 130)

Body: 4
Mind: 5
Soul: 4

Attributes

(Total: 86)

+18 Combat Technique (Blind Fighting, Blind Shooting, Critical Strike, Dead Eye, Extended Range, Judge Opponent, Precise Aim, Steady Hand, Two Weapons)
+5 Feature (Ambidexterity, Direction Sense, Eiditic Memory, Light Sleeper)
+1 Feature (Flashlight Eyes)
+1 Feature (Low-Light Vision)
+2 Heightened Awareness 1 [+1 to rolls for noticing stuff]
+4 Heightened Senses (Sight, Hearing) [+3 to rolls]
+4 Item (Pistol, Light - Weapon 3 [Range 2])
+4 Item (Pistol, Light - Weapon 3 [Range 2])
+7 Item ("Cobra" Heavy Sniper Rifle - Weapon 6 [Accurate +1, Range 3 (1km), Penetrating 2])
+0 Item (Sling - Weapon 1 [Range 1, Inaccurate, Non-Penetrating])
+2 Jumping 1
+3 Ranged Defence 1 (Personal)
+6 Ranged Attack 2 (Hand Guns)
+3 Sixth Sense (Intelligent Life; Area +2 (5, 100m), Detectable -1 (sonar))
+10 Special Movement (Balance, Cat-Like, Fast, Swiging/Brachiating, Wall-Bouncing)
+3 Supersense (Infrared, 1km; Recovery -2, Detectable -1 [Eyes turn completely red])
+10 Supersense - Indirect (X-Ray Vision, 100m)
+3 Telepathy - Major (all humans and anything as intelligent, +1 to mind touch rolls; Range +1 (2, 100m), No Messaging -1)

Skills

(Total: 37)

Acrobatics (Balance) 1 (Body)
Architecture (Brown) 1 (Mind)
Area Knowledge - Brown (Home City) 3
Burglary (Breaking-and-Entering) 1 (Mind)
Climbing (Walls) 2 (Body)
Cultural Arts (History) 2 (Mind)
Interrogation (Psychological) 1 (Mind)
Intimidation (Street) 1 (Mind)
Police Sciences (Forensics) 2 (Mind)
Stealth (Concealment) 2 (Body)
Street Sense (Gang Activity) 2 (Mind)
Urban Tracking (Brown) 3 (Mind)
Writing (Journalistic) 3 (Mind/Soul av.)

Defects

(Total: -15)

-3 Easily Distracted (Invading privacy with his powers)
-3 Impaired Speech (Stutter, -3 penalty on rolls where clear or quick speech is required)A
-1 Marked (Red irises)
-2 Not So Tough (-5 HP)
-4 Skeleton in the Closet (See Easily Distracted)
-2 Wanted (Skullers)

Derived Stats

Base Combat Value: 4
Attack Combat Value: 4
Attack Combat Value (Handguns): 6
Attack Combat Value (Dual-wield): 5
Attack Combat Value (Sniper): 5
Defense Combat Value: 4
Defense Combat Value (Ranged [personal]): 5
Damage Multiplier: 5
Health Points: 35
Energy Points: 45

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