Seamh Draoisíbeag le Cluasasionnachmor

Player: DisgruntledFerret
Seamh Draoisíbeag le Cluasasionnachmor, called "Shaw Drishybug"
Neutral Good Elf Cleric 6
Experience: 38,500
Age: 121
Height: 5'3" (160 cm)
Weight: 118 lbs. (53.5 kg)
Religion: Weordern (TN god of the wild hunt)


Ability Scores

Strength: 9

  • Weight Allowance: 35
  • Damage: 0
  • Max Press: 90
  • Hit Probability: 0
  • Damage Adjustment: 0
  • Open Doors: 5
  • Bend Bars/Lift Gate: 1%

Dexterity: 19

  • Reaction Adjust: 3
  • Missile Attack Adjust: 3
  • Defense Adjust: 4

Constitution: 10

  • HP Adjustment: 0
  • System Shock: 70%
  • Resurrection Survival: 75%

Intelligence: 9

  • Languages: 2

Wisdom: 18

  • Magical Defense Adjustment: +4
  • Bonus Spells: 1st, 1st, 2nd, 2nd, 3rd, 4th
  • Spell Failure: 0%
  • Spell Immunity: None

Charisma: 9

  • Max Henchmen: 4
  • Loyalty Base: 0
  • Reaction Adjustment: 0

Hit Points: 48

AC: -1 (armor 4, shield -1, dex -4)

THAC0: 18 (14 with bow, 15 with thrown axe)

Movement Speed: 12

Weapons

Hunting bow

  • 1d6/1d6 piercing damage
  • Speed factor 7, 2 lbs, Medium/Small size, Rate of Fire 2/1

Hunting axe

  • 1d6/1d4 slashing damage
  • Speed factor 4, 5 lbs, Medium size, Rate of Fire 1/1 (if thrown)

Weordern!

  • 1d6/1d3 bludgeoning damage
  • Speed factor 5, 4 lbs, Small size, Rate of Fire 0/1 (do not throw Weordern)

Armor

  • Elven Chain Mail +1
  • Medium Shield

Saving Throws

Paralyze/Poison: 9
Rod/Staff/Wand: 13
Petrify/Polymorph: 12
Breath Weapon: 15
Spell: 14

Abilities

Elf

  • 90% resistance to sleep and all charm-related spells
  • +1 to attack rolls with a bow of any sort other than a crossbow, or when using a short or long sword
  • -4 to opponent surprise rolls when not wearing metal armor and either alone or with elves/halflings (-2 if opening a door or screen to attack)
  • Infravision: Can see up to 60 feet in darkness.
  • 1/6 chance to notice concealed doors when passing within 10', 2/6 when actively searching for it, and 3/6 to discover a concealed portal

Cleric

  • Can use bows, axes, and polearms in addition to normal Cleric weapon options, and can learn warrior proficiencies.
  • Granted Powers: Locate Animals Or Plants at will, Spiritual Spear 1/day (as Spiritual Hammer, but with spear damage)
  • Casts Priest spells

Spells (Divine)

  • Major Spheres (all-levels access): All, Animal, Combat, Divination, Plant, Travellers, Weather
  • Minor Spheres (up to 3rd level): Healing, Summoning
  • 3+2 1st level spells, currently: Command, Detect Magic, Faerie Fire, Cure Light Wounds, Orison (x8)
  • 3+2 2nd level spells, currently: Augury, Cure Moderate Wounds, Goodberry (x2), Speak With Animals
  • 2+1 3rd level spells, currently: Dispel Magic, Summon Insects, Weather Prediction

Weapon Proficiencies

  • Hand/throwing axe
  • Holy symbol (Club?)
  • Short bow

Non-Weapon Proficiencies

Languages

  • Common
  • Elven

Gear

Elven Chain Mail +1 (hidden under elfy clothing)
Medium Shield (has a stylized fennec fox painted on it)
Hunting bow (short bow, with a quiver and a ton of arrows)
Hunting axe (hand/throwing axe)
Dagger (for mundane use, not fighting)
Holy symbol (big enough to bludgeon someone with)
Hunting dog (a friendly dire hound named "Cúcumber", big enough to also be used as a mount)
Flint and steel
Signal whistle
Coconuts
Island herbs
Enchanted cricket bat (abjuration magic)
Enchanted heavy leather armor (abjuration magic)
Wicker animal masks (surprisingly good, but up to 20 lbs.)
Boots of Tomas Dragoslav (non-magical, just fancy with many buckles)
1,000 gp

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