Simone León, the Bullet Queen

Full name: Simone Elodie Aude León
Bloodtype: O
Height: 175cm
Measurements: 94-58-88
Hair Color: White
Eye Color: Ice Blue™
Shoe Size: 9.5W
Likes: Cute things, freeing slaves, being taken for granted, getting dirty, tea first thing in the morning, lacey over frilly, fluffy dogs
Dislikes: Truly Despicable Behavior©, slavery, yappy dogs, bandits (especially when they don't know when to give up), being ambushed, "Cyclops"
Favorite Drink: Booze on the rocks (or a Nezdohvan Sunrise, if available)
Favorite Dessert: Ice cream
Favorite Color: Red

Risen from the ashes like a Phoenix, Simone León came back from the brink of death to keep the Bright Republic safe and secure! Wounded in action while trying to save a small child with a puppy, Simone could not rest knowing people were in danger! Now, armed with the best equipment from GhosTech and Hackles & Korosu, there is nothing this femme fatale can't do!

Videodiscs copies of Bullet Queen Border Patrol and the Ashes/Fire photo set are still available! 'Aequitas' EP with "Your Amazing Heart (ft. Evilyn Marrs)" coming soon! If you like Simone León, check out these other idols:

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Strength: 13 (+1)
Dexterity: 16 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 14 (+1)
Charisma: 16 (+2)


Ex-military, honorable discharge

I am a delicate fucking flower and you will treat me as such

Rising star in the media machine


Godbound with the Bow Word never run out of normal ammunition. They may instantly call ranged or throwing weapons they've used to
their hands over any distance, and their ranged weapon attacks never harm any target they did not intend to hurt. Their ranged attacks always count as magical for purposes of overcoming defenses.

Heroes with the Word of Command set their Charisma score to 16, or 18 if it’s already 16 or higher. They may communicate with any intelligent creature, understanding them and being understood in turn. Their commands are always correctly understood, though obedience will depend on their eloquence or the use of their gift.
Heroes with the Wealth Word are never short of money, and can always afford anything that costs 1 Wealth or less. They always have sufficient food, drink, and clothing for themselves and their companions, drawing it from nothingness if necessary.

Divine Gifts

Omnipresent Reach (Bow, Lesser: Constant)
Ranged weapons now have max range of "natural line of sight", missile weapons always do at least 1d10 damage and are treated as magical, may shoot bolts of force or conjured weapons for 1d10 damage, etheric pistols and rifles still work outside of the Bright Republic
Bolt of Invincible Skill (Bow, Lesser: Instant)
Always hit an unaware or inanimate target. Commit Effort until end of scene to make next ranged attack does maximum damage and hit on anything but a natural 1.
Feathered Tempest (Bow, Lesser: On Turn)
Commit Effort. Range attacks always hit lesser foes, overflow damage can be spread to other targets in range subject to this gift.
Guards! Seize Him! (Command, Lesser: Action)
Up to a Small Mob of minions or a half-dozen individual retainers can be made to appear in the current location, they appear from wherever they would most logically enter
A Thousand Loyal Troops (Command, Lesser: Action)
Commit Effort. A visible NPC immediately becomes cooperative and helpful, worthy foes get a Spirit Save
Ever-Sufficient Provenance (Wealth, Lesser: On Turn)
Commit Effort. You can produce any mundane object or domesticated animal as long as the Effort remains committed, when the effort is reclaimed the items and animals vanish

2 point for gifts


1 permanently committed Effort = 3 integration points

Agate Eyes (Eyes, 1 point): See perfectly in the dark.
Hummingbird Heels (Legs, 1 point): Immune to falling damage, can hover indefinitely, at the cost of 1 hit point or Effort committed for the day the user may fly for 5 minutes
Warded Skin (Body, 1 point): Base AC of 4 that's hard to notice outside of combat

Saving Throws

Hardiness: 13
Evasion: 12
Spirit: 12


Attack Roll: 2 base + 2 dex = +4

Ether Rifle: 1d10
Ether Pistol: 1d10
Combat Knife: 1d6 (1d10 thrown)


Armor Class: 2 (warded skin 4, -2 Dex)
Fray: 1d8
Hit Points: 14/14
Effort: 2/3 (1 permanently taken by cybernetics)
Wealth: 1 (1 all the time from Wealth word)
Experience: 3
Dominion: 0/2 (spent on selling action figures in the BR capital)
Influence: 3
Level: 2


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