Taribien

Name: Taribien Arbor
Age: 18
Appearance: Dressed in rugged furs and leathers, but not a single item of metal on his body or clothing. His skin and hair are dirty and brown, to better camouflage and avoid being smelt by his prey.


Physical Social Mental
Strength 3 Charisma 3 Perception 4
Dexterity 4 Manipulation 2 Intelligence 3
Stamina 2 Appearance 2 Wits 3
Air Earth Fire
Stealth 2 Awareness 2 Dodge 3
Craft (Wood) 2 Melee 2
Integrity 2 Athletics 2
Resistance 1
Water Wood Specialties
Archery 3
Survival 3
Medicine 3
Essence 2 Willpower 6 Personal Essence 8
Conviction 2 Temperance 1 Peripheral Essence 20
Compassion 3 Valour 3

…Personal Essence = E + W

…Peripheral Essence = 4E + 2W

Backgrounds:
Artifact 2 (Jade Hearthstone Bracers)
Manse 1 (Hearthstone of Healing)
Familiar 4 (Giant Green Jaguar)

Charms:

Threshhold Warding Stance
Cost: 2m; Mins: Dodge 2, Essence 1; Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Charm allows a Terrestrial to dodge even when it would be otherwise impossible. All environmental penalties to DDV are ignored.

First Archery Excellency: Archery Overwhelming
Cost: 1m per 2 dice; Mins: General 1, Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Excellency allows the Exalt to add dice to a roll based on the Ability for which it was purchased. Maximum bonus dice = Archery

Harvest Of The Hunter
Cost: 2m; Mins: Archery 3, Essence 2; Type: simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Archery Excellency


This Charm allows the Terrestrial to cause any nearby plant to grow a number of arrows equal to their essence. They can be any mundane variety of arrows, and can be shared with other archers.

Dragon-Graced Arrow
Cost: 1m; Mins: Archery 3, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None


This Charm channels the power of a Terrestrial's elemental aspect into an arrow, striking a foe with a special effect based on the element of the Exalt. Wood: +2 Lethal Damage.

Dragonfly Finds Mate
Cost: 1m; Mins: Archery 3, Essence 2; Type: Reflexive (Step 5)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Dragon-Graced Arrow


This Charm allows the Exalt to shoot projectiles out of the air. Providing he has his bow and arrows handy, he can make a Dexterity + Archery roll. If he exceeds (Not equals) the attackers successes.

Infection Banishing Prana
Cost: 1m; Mins: Medicine 2, Essence 2; Type: Simple
Keywords: Touch
Duration: Instant
Prerequisite Charms: None


This Charm allows an Exalt to cleanse any wound with a touch, curing any infection and preventing any future infection of that wound.

Dread Infection Strike
Cost: 2m; Mins: Medicine 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Infection Banishing Prana


This Charm allows an Exalt to enchant his weapons, increasing the chance of wounds becoming infected. As long as an attack using this charm deals one level of lethal damage, the difficulty to resist infection is increased by two, even for Exalts. This charm is allowed to be used in combo's with charms of other abilities.

Second Survival Excellency: Survival Triumphant
Cost: 2m per success; Mins: General 1, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Excellency allows the Exalt to add successes to the result of a roll based on the Ability for which it was purchased. Maximum motes spendable = Survival.

Natures Healing Bounty
Cost: 1m per 2 dice; Mins: Survival 3, Medicine 1, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None


This Charm allows the Exalt to Medicine rolls, as long as he has access to herbal curatives and natural supplies. Maximum bonus dice = Medicine. This charm can stack with the first medical excellency, and is an exception to the normal limits on adding dice.

Wood Warp Method (Custom)
Cost: 4m; Mins: Survival 2, Craft (Wood) 1, Essence 2; Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Survival Excellency


This Charm allows the Exalt to create basic survival equipment and weapons from normal, non-magical wood. By committing four motes of essence and spending one willpower, a normal piece of wood is infused with essence and life, growing into any simple weapon or tool. By expending two additional motes, an Exalt may change the form of a held tool or weapon without reactivating this charm. If the committed motes are removed, the weapon or tool returns to its original form.


Giant Green Jaguar (Gigreja)

Physical Mental
Strength 6 Perception 3
Dexterity 3 Intelligence 1
Stamina 5 Wits 3

Willpower 5

Air Earth Fire
Stealth 4 Awareness 3 Athletics 4
Integrity 2 Dodge 3
Resistance 3
Water Wood Specialties
Investigation 2 Survival 3
Martial Arts 3
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