UNFC Drones

Drone Template

All drones have the following template:

  • ÷10 Lifting capacity (-12 points)
  • -4 to all damage delivered (-10 points)
  • Diminished Senses: Complete loss of scent, touch, and taste (-6 points)
  • Impaired Manipulation (-9 points)
  • Physical Impairment, slight: No land speed (-3 points)
  • ÷2 Height and ÷8 Mass (1 point)
  • +1 to hit with a ranged attack, when appropriate (5
  • points)
  • +1 DCV against ranged attacks (5 points)
  • Flight (Skimmer) 1 (7 points)
  • Special Defence: Poison 2, Disease 2, Lack of Air 2 (12 points)
  • +6 initiative (4 points)
  • Feature: Inbuilt Radio (1 point)
  • Hard Coding -1: Never fire on a UN ship! (-1 points)

Total: -6 points


"Modhi" Bomber Drone

AKA "Liberty" Bomber Drone

Body 2 (20 points)
Mind 3 (30 points)
Soul 1 (10 points)

Drone Template (-6 points)
Armour 6 (12 points)
Tough 5 (10 points)
Spaceflight 4 (8 points)
Massive Damage 2 (Bombs) (8 points)
Ranged Combat Skill (Bombs) 2 (6 points)
Ranged Combat Defence 1 (3 points)
Fusion Bomb- Weapon 7, Homing 4, Range 2, Indirect, Stoppable -1, Ammo -1. (19 points)
Total: 120 points


"Magni" Gunner Drone

AKA "Honour" Gunner Drone

Body 2 (20 points)
Mind 3 (30 points)
Soul 1 (10 points)

Drone Template (-6 points)
Armour 4 (8 points)
Tough 3 (6 points)
Spaceflight 5 (10 points)
Ranged Defence 4 (12 points)
Ranged Combat Skill (APW) 4 (12 points)
APW (Aluminium Pulse Weapon)- Weapon 5, Range 3, Accuracy 3, Automatic (3), Non-Pentrating -1 (18 points)
Total: 120 points


"Forseti" Security Drone

AKA "Justice" Security Drone

Body 2 (20 points)
Mind 3 (30 points)
Soul 1 (10 points)

Drone Template (-6 points)
Armour 6 (12 points)
Tough 5 (10 points)
Ranged Defence 4 (12 points)
Ranged Combat Skill (Stunners) 4 (12 points)
Special Defence: EMR 2 (4 points)
EMRad Stunner- Weapon 0, Area 3, Accuracy 3, Insidious (5), Incapacitating 6, Toxin (Resisted by SpecialResistance: EMR) -1, (16 points)
Total: 120 points

Drone Notes:

ACV: 3; 8 or 61 with weapon
DCV: 3; 8 or 61 ranged
DamX: 5; 7 with F-bomb
Init: +9
Health: 40 or 302
Armour: 12 or 82
1: Modhi
2: Magni

Weapons (Including ACV)
Fusion Bomb: +49 damage, +10 to hit. 6 shots before reload.
EMRad Stunner: 0 damage +11 to hit. Ignores armour.
Aluminium Pulse Weapon: +25 damage, +11 to hit. Armour gains +4 effectiveness.

F-Bomb: Reroll next turn on miss. Can be shot down; dif. 15, 35 hp.
EMRad: All hit roll 15 or more on body or soul +2d6 or incapacitated.
APW: May target an additional target. EITHER applies extra hits (0-2 = 1 hit, for every 3 extra, applies another) OR applies an additional -3 to target's defence rolls

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