UNFCr Ainalhai

Overall Design:

Body 12
Mind 12
Soul 12

Combat Value: 12 (Starship Weaponry: 17)
Defence Value: 12 (Ranged Defence: 21)
Damage Multiplier: 8
Health Points: 145
Shock Value: 29
Armour Rating: 8

Attributes
Skill Flux (Major, Mind-specialized) 8 (80 pts)
32 Flux Points

Weapons reference

**Clusterfuck Missiles**
Weapon 10
Accurate 3 (+3 to Combat Value)
Automatic (3)
Homing 8 (+8 to Attack Roll)
Range 7 
Penetrating 6 (Reduces the AR of armour by 24)
Piercing 6 (Reduces the AR of force fields by 46)
Helper 
Indirect
**Fusion Mines**
Weapon 5
Range 4
Homing 3
Area 7
Trap
Selective
**RDM-00X Gungnir**
Weapon 10
Penetrating 10
Charges -9
Activation -4
Range 10
Spreading 3
Firesheet Autocannon 
Weapon 9
Automatic (3)
Accurate 3
Homing 2
Range 3
Helper

Public points to spend: 6 pts

Points by Designer:


Templar

Body +3 (30 pts)
Massive Damage 3 (30 pts)
Ranged Combat Mastery 3 (30 pts)
Clusterfuck Missiles- Weapon 10, Accurate 3, Automatic (3), Homing 8, Range 7, Penetrating 6, Piercing 6, Helper, Indirect. (55 pts)
Fusion Mines- Weapon 5, Range 4, Homing 3, Area 7, Trap, Selective. (13 pts)
Companion: Bomber Drones (10 pts) [15]
Companion: Gunner Drones (10 pts) [15]
Companion: Security Drones (10 pts) [15]
Hard Wired: May not harm, or by omission of action allow harm to come to, the Five or Templar. -1
Special Resistance: EMR 2 (4 pts)
Homogenous Armour (4 pts)
Total: 195 pts


Paladin

Armor +25 (50 points)

Block Power (Energy Weapons) +12 (24 Points)

Weapon (Ainalhai Main Energy Cannon - RDM-00X Gungnir): +20
Features
Penetrating 10
Charges -9
Activation -4
Range 10
Spreading 3
(50 Points Total)

Tough +5 (10 Points)

Regeneration 2 (20 Points)

Combat Technique: Blind Shooting, Concealment, Dead Eye, Extended Range, Far Shot, Lightning Reflexes, Precise Aim, Steady Hand (16 Points)

Ranged Attack (Starship Weaponry) +5 (15 Points)

Ranged Defense +5 (15 Points)

Total: 200 points


Ghost

Invisibility 4 (Sight, Radar, Thermal) (24)
Flight 4 (32)
Spaceflight 6 (12)
Features 7(Detailed 3D maps of surrounding space, broad music selection and inbuilt speakers, indentity verification, Garden and Animal Habitat, animal empathy (sense the needs of animals on board), recieve the gun channel no matter position in space, 360 vision)


Zombie

Soul +12 (120 pts)
Autocannons x3, (SHEETS OF FIRE) Weapon 9, Automatic (3), Accurate 3, Homing 2, Range 3, Helper (28*3)
Feature: Independant/mobile avatar (body can move away from ship without affecting performance of either.)


Aether

Power Flux Quadcannon rank 10 (50)
Individual: 4x rank 4 (32), Range 3 (12), Helper (4) [48]
Binary: 2x rank 6 (24), Range 4 (8), Accurate 3 (6), Penetrating 3 (6), Piercing 2 (4), Helper (2) [50]
QuadStrike: Rank 10 (20), Range 5 (5), Accurate 5 (5), Piercing 5 (5), Penetrating 5 (5), Flare 3 (3), Area 5 (5), Helper (1) [49]
Note- Not true power flux, can only use these three firing modes.
Body +9 (90 pts)
Defensive Combat Mastery +2 (20 pts)
Extra Action (15 pts) (Bought by Templar: Fast movement, Aether.)
Features: Cruise Control (1 pt) (Bought by Templar: Comfortable, fun ride!)
Ranged Combat Defence 4 (12 pts) (Bought by Templar: Ship can do all kinds of fancy maneouvres.)
Skill: Piloting 6 (12 points) (Bought by Templar: Ship can do a barrel roll.)
Total: 200 pts


Mercurial

Mind +12 (120 pts)
Skill Flux (Major, Mind-specialized) 8 (80 pts)
Total: 200 pts
Owned -6


Dimensions

One kilometer long, roughly 100 meters wide and 100 "tall."

It has hydroponics, recreational facilities, a laboratory and workshops, as well as the various personal modifications the crew have applied to it. This includes a traditional farming complex(Ghost's), an urban combat sim in the holds(Aether's, but also inhabited by the Phalanx Troopers) and a baseball field(Stanley's). The UNFCr Ainalhai is also under the constant control and surveillance of the AI named after it, Aina.

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