Guns
Melee Weapons
Machete/Huge Knife
Damage: 1d6 * Strength
Damage type: Slashing(x2 after armor, normal armor)
Firearms
.22 Submachinegun
Damage: 1d4 x 2
Ammo Capacity: 165
Ammo Type: AP(x1 damage, halved armor)/Normal(x2 damage, normal armor)/Hollowpoint(x3 damage, doubled armor)
Misc. Modifiers: None
Energy Weapons
Laser Pistol
Damage: 1d6 x 4
Ammo Capacity: 12
Ammo Type: Special(x2 damage multiplier, armor has double effect)
Misc. Modifiers: +2 to hit due to instantaneous arrival of the shot and no ballistic effects, cannot fire through smoke or mist, cannot penetrate soft cover.
Miscellaneous
Short Bow
Damage: 1d6 x 3
Ammo Capacity: 1
Ammo Type: x2 damage multiplier, armor has normal effect
Misc. Modifiers: Never needs to reload, completely silenced, requires two hands to fire.
Armor
Improvised Armour
Mascot Costume
Large and fluffy, Mascot Costumes are made from tough synthetic fibers and thick enough to provide +2 to all body parts. They're generally in poor repair, thoroughly filthy, utterly uncomfortable and somewhat horrifying to unprepared people you encounter. There's usually enough space inside to wear them over other types of improvised armour, but not on top of military, police or power armor.